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No Man's HomeEventsPatch 0.1.9c - Optimization Update
In-game event

Patch 0.1.9c - Optimization Update

No Man's Home · published 12 Mar 2026, 18:39 UTC · build 22316531

All eventsPlayers around this dateRead on Steam

Hello everyone!

I have been working on optimizing the game for past week and it's finally here! There is not much to talk about here honestly because what went into this update is very technical. I identified the bits and pieces that caused the most frame drops and replaced that with more efficient code.

You can expect about 20 to 50 FPS gain depending on your rig. Generally game will run more smoothly. Combat situations still affect the performance a little bit but it shouldn't tank your FPS like it did before. There is still room for more optimization so this is just the beginning!

Please let me know how this patch affected your performance. Feedback is very important. Thank you all so much!

If you notice any difference in the behaviour of game systems there is a chance some of the optimization techniques I used might have affected it unexpectedly so please report such cases. I appreciate your help!

This is probably the last patch before the version 0.2 so from now on I will focus on completing that.

Here is some other additions that comes with this patch:

  • Scavenger mode goal panel will now fade away after a while as to not cover the screen. It will come back when the goal/delivered amount changes or you can bring it up by opening your inventory.

  • RadFinder v1.1 releases! With this new update RadFinder app can now detect artifacts inside a 50 meter radius instead of 30! Happy radianite hunting!

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