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Vehicle No. 4›Events›Rebalance & Quality of Life Improvements
In-game event

Rebalance & Quality of Life Improvements

Vehicle No. 4 · published 29 Sep 2025, 07:58 UTC · build 20145995

All eventsPlayers around this dateRead on Steam

Weapons

  • Some weapons now do not rotate anymore, but when places in front or back they face this direction (Laser, Flamethrower, Gatling).

  • Nerf Circular Saw

  • Plasma Cannon: More base damage, but increased cost, increase rotation speed

  • Gatling Gun: Attack Speed timer now starts when beginning to shoot out (was started after shooting out before), Increase projectile speed

Characters

  • Characters now start with default weapons if unlocked

  • Characters now can have Category dependent modifiers

  • Emberly

    • Now starts with Oil Canister

    • Burn damage modifier: + 50%

  • Cydelia:

    • Connected Modules have their effect tripled

    • Now starts with Connection Pipe Modules

Modules

  • New Module: Molotov Cocktail

Others

  • Electric category now applies critical hit chance modifier

  • Elemental category now applies Burn damage increase

  • Now 3 separate Platform Rotation Modes:

    • No Rotation

    • Manual Rotation

    • Automatic Rotation

  • Dustbin now hidden per default

  • Steam achievements: now implemented (You have to reunlock them, otherwise it would have been to easily to cheat)

  • Some surprises ;-)

BUG fixes

  • Connected Modules recycle for half the cost

  • Game over now if you do not kill the boss on wave 20

  • Fixed "Require 2 or more of each category" achievement

  • Connected Modules highlights should now go away everytime

More from Vehicle No. 4

Other announcements

All events
Major update4 Aug 2026Update 1.1Balancing There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know! · Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at…Vehicle No. 4Game update29 Jul 2026Balance Patch (v1.0.1)Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at start of the next wave · Flying Saw now prioritizes boss · Flying Saw base damage increased across all levels · Slightly decrease sprocket drop rate on…Major update5 May 2026Release 1.0Wohooo, after 2 years of work the game is finally finished! The content so far: · 11 characters with different playstyles · 18 unique weapons · 54 weapon upgrade modules · 5 difficulties Any feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!