
As with all demo releases, if you don’t get it the first time, keep trying. And it paid off because I addressed all the issues the players had:
Maps are now small enough so you won’t feel like you are in a walking simulator, but not as tiny as a 21st-century spaceship.
Puzzles and key items have a much better description, not making it too easy on players, but not as hard as searching for a guide.
Controller support existed before, but I am confident it is more in a beta phase, addressing issues with interaction. I am a solo developer, so if you are passionate about controllers on a PC, support the future of Immortum by providing valuable feedback in our community page (even positive feedback counts!). ːsteamthumbsupː
All the maps were optimized and now run much more smoothly.
So what are you waiting for? This is the best time to play the Immortum Demo!