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Rogue Fist›Events›v0.31.0.0 - Content Update
Major update

v0.31.0.0 - Content Update

Rogue Fist · published 15 months ago · build 19003453

All eventsPlayers around this dateRead on Steam

v0.31.0.0

New:

  • Added prisoners that can be rescued that help you for a timed duration

  • Characters:

    • Spartacus.

  • Weapons:

    • Short Sword.

    • Nature Staff.

    • Chain Lightning.

    • Boomerang.

  • Daily Challenge:

    • Added a modifier that lets players start with Thornmail (Bruiser’s Weapon) as an extra weapon.

    • Added a modifier that lets players start with Dash Flame (Nudist’s Weapon) as an extra weapon.

Changes:

  • Recreated all levels (with the exception for survivor level). Levels are now much smaller, especially vertically. This now better supports multiplayer cameras from scaling too far out and provides clear visibility at all times. 

  • All regular enemies' speed decreased by 5-10%.

  • Trap progression has been changed. Different traps appear as you increase difficulty, and the amount of traps increase the further you progress in your runs.

  • Spike trap patterns changed, making its visibility more clear.

  • Sorcerer class has been completely overhauled.

  • Tweaks to player’s summoned units pathing for less clumping.

  • Enemy spawn indicator size collisions increased by ~25%. Players touching the spawn indicator’s collision forces it to move elsewhere on the map, as to not spawn underneath the player. 

  • Players that fell into holes are now spat back out to the position/direction they fell from.

  • Changed versioning tag (non-gameplay related) to represent [release].[major].[minor].[hotfix]

  • Endless Mode now spawns more elites.

Fixes:

  • Fixed damage reduction modifiers displaying incorrect values.

  • Fixed an issue that was displaying video display of weapons to all players when viewing weapons sold from the merchant.

  • Fixed an issue that was preventing Mana Shield modifier from actually preventing damage.

  • Fixed an issue that was sometimes causing melee weapons to become unusable after falling into holes.

  • Fixed an issue that was incorrectly setting elite’s health to be much lower than intended in endless mode.

  • Fixed an issue that was allowing players to run through walls when switching rooms while holding a player.

More from Rogue Fist

Other announcements

All events
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