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Rogue Fist›Events›1.0 FULL RELEASE!
Major update

1.0 FULL RELEASE!

Rogue Fist · published 4 months ago · build 22995941

All eventsPlayers around this dateRead on Steam

With the 1.0 release we addressed a lot of issues; made the game overall easier, overhauled a lot of the environment art, and of course - added more content! We hope you enjoy this JUICY update!v1.0.0.2 Patch notes:

New:

  • Over 320 environment sprites added.

  • 3 new environments to explore.

    • Sewers

    • Crypts

    • Prison

  • Enemies:

  • Boss:

    • A boss fight has been added to the final room.

  • Miniboss:

    • A mini boss fight has been added to the mid way point.

  • Regular:

    • Rat Skeleton

    • Rat Melee 

    • Rat Melee 2

    • Rat Charger

    • Rat Mage

    • Rat Flyer

    • Rat Sniper Flyer

    • Rat Dasher

    • Rat Sword Summoner

  • Added 57 mid-to-late game level-up modifiers, now totaling over 300 modifier items!

    • Many of these modifiers are dual player/weapon modifiers that include a mix of health, regen, armor, dodge, etc, and various chase DPS modifiers, making it easier to stay alive while still increasing power.

  • Characters:

    • Gladiator:

      • Melee focus character.

      • Can only use Hybrid weapons.

      • Specializes in Hybrid weapons.

      • Not slowed down by water.

    • Vampire:

      • Magic focus character.

      • Specializes in Life Steal.

      • Health decreases over time, and can’t heal from regular means outside of life steal and health rooms.

      • Flying unit, unaffected by ground traps and water.

    • Rogue Fist.

      • Melee focus character.

      • Starts with an extra weapon.

      • Starts with the ability to equip multiple instances of the same weapon.

      • Takes 50% more damage.

    • Ranger.

      • Range focus character.

      • Specializes in Range weapons.

      • Can only use Range weapons.

    • Werewolf:

      • Melee focus character.

      • Twice the amount of rewards from level ups.

      • Starts with an extra weapon.

      • Can’t equip new weapons.

    • David:

      • Range focus character.

      • Specializes in Instant weapons.

      • Instant weapons 10% chance to do a follow up attack.

      • Multi Shot 1.

      • Instant Base Damage increased by 2.

    • Steven:

      • Magic focus character.

      • Specializes in Charges.

      • 5% chance to cast ability for free on kill.

      • Has a helmet that increases health regen and armor when worn. Drops when hit. Can be picked up by other characters.

  • Weapons:

    • Holy Mop.

    • Trident.

    • Rogue Fist.

    • Foam Hand.

    • Fly Swatter.

    • Karate Chop.

    • Cards.

    • Lightning Spear.

    • Claw Strike.

    • Claw Slash.

    • Summon Frog Archer.

    • Summon Eagle Archer.

    • Summon Frog Warrior.

    • Summon Eagle Warrior.

    • Bent Fork.

    • Spoon.

  • Added Hybrid tag.

    • This tag is for weapons that change between attack patterns (slash then strike), or spawn projectiles with melee hits.

  • Pickups

    • Added Increase Max Health Pickups.

      • Offered from completing Challenge Rooms.

    • Added Increase Max Mana Pickups.

      • Offered from completing Challenge Rooms.

  • Completing achievements now gives you gem currency as a reward that can be spent in the Upgrade screen. They'll be automatically claimed once entering the Upgrade and/or Achievement screen. This will work on players who have previously completed achievements prior to this patch!

Changes:

  • Redid all the levels with updated art and new environment kits.

  • Shortened the time it takes to complete a run by about ~5-6 minutes.

    • Removed 2 fight rooms completely, now down to a total of 13 fight rooms.

    • The last 5 waves have had some weaker enemies removed, shortening the length of time to complete these waves.

  • Increased the score value rewarded for high tier enemies. New scores can out perform previous highest leaderboard scores, despite having less waves and enemies to kill.

  • Survivor mode time reduced from 30 minutes to 25 minutes.

    • Time between treasure chests to spawn has been shortened to compensate.

    • The intensity and difficulty has been slightly increased in survivor mode to compensate for getting more weapons, sooner.

  • Boss Fight:

    • The last room has been replaced with a boss fight. You can only encounter the boss room once in endless mode.

  • Challenge Rooms:

    • The Water challenge room was made easier. Less water area slowing down the players.

    • Bonus score added on completing challenge rooms.

  • Characters:

    • Achievement ‘Beat the game in Standard Mode with [X Character]’ changed to ‘Beat the game with [X Character]’. You can now get this achievement for completing the game with a character in any mode.

    • Clerk:

      • Renamed to Letter Lancer.

      • Starting bonus Bleed On Kill increased from 3 to 6.

      • Added starting bonus Time increased by 20%.

    • Rogue:

      • Renamed to Thief.

      • Starting bonus Bounce +1 increased to +2.

      • Starting bonus Spread Bullet Speed increased by 10% changed to Projectile Bullet Speed increased by 15%.

    • Demon:

      • Redid character.

      • Starting bonus Melee gain the bleed tag added.

      • Starting bonus Strike gain the burn tag added.

      • Starting bonus Slash gain the shock tag added.

      • Starting bonus Hybrid gain the chill tag added.

      • Starting bonus Range gain the poison tag added.

      • Starting bonus Weaken On Kill added.

    • Death.

      • Starting bonuses to Life Steal removed.

      • Added starting bonus Double Slash Chance increased by 10%.

      • Added starting bonus Double Slash Damage Multiplier increased by 15%.

      • Added starting bonus Slash Base Damage increased by 3.

    • Merchant:

      • Added starting bonus Gain 75 gold when visiting another Merchant.

      • Added starting bonus Your weapons are replaced with random weapons when opening a chest.

    • Assassin:

      • Starting bonus chance to double the amount of spread shots 10% increased to 15%.

    • Barbarian:

      • Starting bonus Knockback force increased from 3 to 9.

    • Ninja:

      • Starting bonus Extra Damage Taken decreased from 100% to 25%.

    • Cleric:

      • Starting bonus Decrease the amount of kills required to spawn health by 1 increased to 3.

      • Starting bonus Spawned Health From Kills restore 1 extra health increased to 2.

    • Sharp Shooter:

      • Starting bonus Attack Range increased from 35% to 45%.

    • Fighter:

      • Redid character.

      • Still starts with an extra weapon (same as before)

      • Starting bonus Strike attacks always reach their max attack range.

      • Starting bonus Melee Attack Range increased by 20%.

    • Willie:

      • Redid character.

      • Starting bonus 25% chance to cast ability for free when taking damage.

      • Starting bonus Mana cost is reduced by 1.

      • Starting bonus Health Regen Tick increased by 2.

      • Starting bonus Damage Reduction increased by 20%.

    • Runner:

      • Added All Weapons Gain Shock Tag to starting bonus.

      • Removed Shock Attack Speed increased by 15%.

      • Added Starts with 1 extra weapon.

    • Magician:

      • Changed starting weapon to Cards.

      • Removed starting bonus Magic Cooldown 15%.

      • Added starting bonus Spread Shot +1.

      • Added starting bonus Multi Shot +1.

    • Orc:

      • Starting bonus Splash Size Multiplier 25% increased to 40%.

      • Starting bonus Splash Damage Multiplier 15% increased to 25%.

    • Shaman:

      • Starting bonus Totems warp to your once you are 14m away decreased to 12m.

    • Bear:

      • Starting bonus Health increased by 20 changed to 40.

    • Healer:

      • Starting weapon changed from Holy Aura to Holy Mop.

      • Starting bonus Aura Area Size increased by 25% changed to Area Size increased by 25%.

      • Starting bonus Aura Attack Speed increased by 10% changed to Area Attack Speed increased by 15%.

  • Weapons:

    • Hybrid weapons that are primarily melee and have projectiles spawn have had their base stats of the projectile significantly increased, making them a viable option for melee and ranged builds.

    • Smith’s Hammer:

      • Explode On Death Damage Of Max Life 10% increased to 20%.

      • Explode On Death Chance 10% increased to 20%.

    • Flame Wall Staff:

      • The first damage tick now happens immediately instead of its initial delay, giving it an extra attack. 

    • Dash Flame:

      • The first damage tick now happens immediately instead of its initial delay, giving it an extra attack. 

    • Summon Mage:

      • Added the Burn tag.

    • Lock Shield:

      • Added the Slash tag.

      • Added the Hybrid tag.

    • Bill:

      • Added the Hybrid tag.

    • Brass Knuckles:

      • Added the Hybrid tag.

    • Ice Fist:

      • Added the Hybrid tag.

    • Nature Staff:

      • Added the Hybrid tag.

    • Orc Axe:

      • Added the Hybrid tag.

    • Short Sword:

      • Added the Hybrid tag.

    • War Spike:

      • Added the Hybrid tag.

    • Wrapped Fist:

      • Added the Hybrid tag.

    • Razor Leaf:

      • Increased Splash Size from 1.5 to 3.

      • Increased Damage from 7 to 9.

    • Hunting Bow:

      • Added the Splash tag.

      • Increased Damage from 8 to 9.

    • Torch:

      • Changed from Slashes to Alternates between slashing and shooting projectiles. Projectile(s) deal damage in area radius.

      • Added the Hybrid Tag.

      • Added the Projectile Tag.

      • Added the Magic Tag.

      • Added the Multi Shot Tag.

      • Added the Wall Ricochet Tag.

    • Shotgun:

      • Renamed to Musket.

      • Updated art.

    • Chain Lightning:

      • Damage decreased from 10 to 9.

    • Sabre:

      • Changed from Striking to Alternates between slashing and shooting projectiles.

      • Added the Hybrid Tag.

      • Added the Projectile Tag.

      • Added the Range Tag.

      • Added the Pierce Tag.

      • Added the Return Tag.

      • Added the Chain Tag.

      • Added the Spread Shot Tag.

      • Added the Wall Ricochet Tag.

    • Bearded Axe:

      • Changed from Slashes to Alternates between slashing and striking.

      • Added the Hybrid Tag.

      • Added the Strike Tag.

  • Enemies:

    • Score awarded from killing elites increased.

    • All regular enemies have had their base movement speed decreased between ~10-15%.

    • All regular enemies have had their base damage decreased between ~10-20%.

    • Loot enemies' skins changed.

    • Healer enemies’ skins changed.

    • Summoner enemies’ skins changed.

    • Bomber enemies’ skins changed.

    • Tier 1 Charger’s max speed decreased from 13 to 9.

  • Increased the amount of gems rewarded by 100%.

  • Increased the amount of experience rewarded to meta progression level ups for characters and weapons by 50%.

  • Upgrades:

    • Health:

      • The amount of life increased from 1 to 2 per level.

    • Health Regen

      • Max level increased from 2 to 3.

  • Pickup Items:

    • Revive Pickup sprite changed to an ankh.

  • Added new NPC characters, and updated the dialogue of previous NPC characters.

  • Cannon Trap projectiles colors changed to red and black for more visibility (previously white and black).

Quality Of Life:

  • When getting max life modifiers, restore current health for that much.

  • When getting max mana modifiers, restore current mana for that much.

  • When pressing Play in the main menu, any unlock popup display notifications are instantly hidden.

  • When ending the run via the end run option from the pause screen, any progress made is now saved.

Fixes:

  • Fixed an issue in daily mode that was preventing the ending to trigger when the timer ran out in challenge type survivor.

  • Fixed an issue that was unintentionally applying burn to flying/thrown/dashing units over lava.

  • Fixed an issue that was preventing Cannon Trap Challenge Room from having any extra traps in Normal.

  • Fixed an issue that was auto joining controllers plugged in that had stick drift. Instead of increasing the joystick deadzone, the ability to join a lobby by pressing the joystick has been removed (You need to press a button to join a lobby). This change also fixed an issue with controllers that had stick drift, which would auto re-join when leaving the lobby if the lobby had other players waiting.

  • Fixed an issue that was failing to select level up reward from modifiers that affected both, weapons and player, if having 6 weapons already.

  • Fixed an issue that was failing to add the Duration tag to Summon Skeleton Archer special ability.

  • Fixed an issue that was failing to add the Duration tag to Summon Archer special ability.

  • Fixed an issue that was failing to update the item name in the levelup screen when flipping back to details.

  • Fixed an issue that was failing to display Shrapnel Damage in display view.

  • Fixed an issue that was failing to hide unlocked achievement popups while the game was paused.

  • Fixed an issue that was incorrectly scaling War Spike’s projectiles.

  • Fixed an issue that was displaying character unlocks in a lower quality.

  • Fixed an issue that was incorrectly drawing the sprite order in the lobby screen, and causing items to be unintentionally displayed behind the character.

  • Fixed an issue that was failing to localize player stats display window when changing languages during a run.

  • Fixed an issue that was failing to localize already spawned NPC dialogues when changing languages during a run.

  • Fixed an issue that wasn’t playing falling animation with player summons when falling into holes.

  • Fixed a rare issue that allowed enemies to persist once the room was cleared.

  • Fixed an issue that was failing to unlock the achievement “You beat the game in Time Attack mode”.

  • Fixed a visual display issue that was displaying “English” in the language dropdown the first time you boot up the game, even when starting in another language.

  • Fixed a visual display issue that was showing your difficulty 2 leaderboard score with the difficulty 3 button highlighted, and vice versa, when completing a run.

  • Fixed a visual display issue that was preventing the toggle off of the legs of the Fighter character when stepping into water.

More from Rogue Fist

Other announcements

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