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Arma Reforger Experimental›Events›1.3.0.38 Experimental Update
Game update

1.3.0.38 Experimental Update

Arma Reforger Experimental · published 20 months ago

All eventsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

1.3.0.38 Changelog

Assets

  • Changed: Repair actions on BRDM-2
  • Changed: BRDM-2 hitzones & Ammo loadouts
  • Fixed: Various clipping of character through the LAV25 and BRDM2
  • Fixed: Tree debris getting stuck in ground
  • Fixed: UAZ-469: Get in interaction was in place of Switch seat for middle passenger seat
  • Fixed: UAZ-452 Transport variant required Lieutenant rank. Now correctly requires Corporal rank
  • Fixed: BRDM-2 driver saw Open/Close Door hints instead of Open/Close Hatch hint
  • Fixed: Refuel actions on BRDM-2
  • Tweaked: BTR-70 visual placement of available magazines inside
  • Tweaked: Interaction priority and visibility on UAZ-452
  • Tweaked: Editor Previews for BTR-70, BRDM-2, and LAV-25

General

  • Changed: Commanding entries can have rank requirements
  • Changed: Commanding entries now support "Cannot perform reason" same as user actions
  • Changed: Tutorial - Special Weapons: RPG disposal stage now requires simply dropping RPG out of player inventory
  • Fixed: Arsenals' resupply actions skipped rank requirements
  • Fixed: Mortar shells taken from the arsenal sometimes failed to sync the number of charge rings with other clients
  • Fixed: Players were able to order AI to fire HE rounds from the mortar without having the required rank
  • Fixed: Sa. 58 bayonet was not applying same damage/force as other bayonets
  • Fixed: Opening the map prevented marker deletion when other player moved it
  • Fixed: When switching mortar ballistic display visibility a notification about changing vehicle salvage state appeared
  • Fixed: Wrong title and description for GM option to disable mortar UI elements that show ballistic data
  • Fixed: Visualization of area sometimes stayed stuck for player when provider entity was deleted
  • Tweaked: Effective bayonet distance lowered

Stability and Performance

  • Fixed: CharacterVicinityComponent not always unsubscribing to bindings which sometimes lead to a crash
  • Fixed: Crash when destroying buildings with navlinks by removing unnecessary rebuild requests to road network
  • Fixed: Crash when calling BallisticTable::GetAimHeightOfNextProjectile on missiles with very small positive distance
  • Fixed: Crash caused by unsafe access to clothing when putting them on/off and slight improvements
  • Fixed: VME when player would open the inventory while having saline or tourniquet applied
  • Fixed: Crash when opening and closing doors in quick succession
  • Fixed: Possible crash when evaluating interior query resulted too late
  • Fixed: GPU crash during rain ripple rendering
  • Fixed: Possible fix for BaseWeaponStatsManagerComponent crashes

Workbench

  • Changed: Workbench: CLI Addon Packing and Publishing will now exit with code 1 if scripts cannot be compiled (T181951)
  • Changed: Workbench: Increased addon publish size limit from 5 GB to 7 GB
  • Fixed: Workbench: Addons could not be deleted from Workshop (T187289)
  • Fixed: Workbench: Cleanup of old data from previous addon version when uploading new version
  • Fixed: Workbench: Addon publishing via CLI param was not respecting size limits

Workshop

  • Fixed: WorkshopApi.::ScanOfflineItems() and other workshop ScriptAPIs could disable forced update (T186929 + T184255)

Modding

  • Changed: Improved error handling for JsonApiStruct (T183237)
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Other announcements

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Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…