Alastrius: Star-Fighter · published · build 21738958
Overview
This update includes art upgrades to all allied forces including the player Star-Fighters as well as the Battleship Alastrius.
Art Changes
All four player Star-Fighters in the demo have had art passes; standardizing hull colours, adding neon trim and engine emissions.
All four Star-Fighters engine emissions will react to the Star-Fighter boosting and braking.
Battleship Alastrius has an art pass as well.
Loading screen / After Action Report screens background video updated with improved battleship visuals and longer engine emissions.
Both bosses in the Cendoria mission now spawn explosions when destroyed.
Performance Improvements
All four player Star-Fighters have had collision optimization passes.
Bug Fixes
Training Ship unlock UI will no longer appear after a repeated high score in the Training Simulator.
Both the Cruiser and Tank bosses in the Cendoria map will have their missile hatches closed in the early phases of the battles.
Cruiser Boss no longer has forward and aft blocks fall away before all weak points on them are destroyed.
Boss Health Bar no longer clips Score UI elements.
Fixed mismatched text and VO on Cendoria Tank Boss approach.