Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vehicle No. 4EventsEarly Access Beta (v0.4.1)
Game update

Early Access Beta (v0.4.1)

Vehicle No. 4 · published 4 Jul 2025, 09:45 UTC · build 19105527

All eventsPlayers around this dateRead on Steam

Vehicle No. 4 — Release Notes

Version 0.4.1a – Early Access Beta

General Updates

  • Simplified Unlocks: Unlock all content by completing every character on Difficulty III and once on Difficulty V.
  • Vehicle Collision Damage: Colliding with enemies deals damage equal to your current armor.
  • Enemy Collision Behavior: Enemies cause collision damage only once per second.
  • Weapon Overview: Added stack and connection counters for active module behaviors.

New Characters

  • Thorn: A defensive-focused character.
  • Emberly: Deals more damage with burn on enemies with oil.

New Modules & Weapons

  • Unstable Experiment (Module): Deals self-damage on every 3rd hit, but gives a large power boost.
  • Hose Connection (Module): If Weapon A kills, reset Weapon B's cooldown.
  • Push Back Ram (Module): Knocks enemies back, deals armor-scaled damage, and increases armor.
  • Connected Module Highlighting: Connected modules show their counterpart.

Visual Improvements

  • New Character Portraits: Updated artwork for all characters.
  • Enhanced Visual Effects: Post-processing effects added across all scenes and UI.
  • Crit Damage Display: Critical hit damage now shown in red.
  • New Background: Added environmental elements to improve background scene.

Balance Changes

  • Plasma Cannon: Buffed attack speed (1.5 → 1.8 attacks/sec).
  • Flamethrower: Nerfed attack speed (2.0 → 1.7) and damage (/2 → /4).
  • Dynamite: Damage halved (still cascades with half weapon damage).
  • Armor Converter: Reduced critical hit chance and damage.
  • Hydraulic Pump: Nerfed, now includes Mechanical category.
  • Relay: Adds Electric Category.
  • Base Health: Increased from 50 → 100.

Misc & Bug Fixes

  • Controller Fixes: Improved multiple controller input issues.
  • Tutorials: Added more in-game instructional content.
  • Linux Graphics: Switched to prefer Vulkan API for better performance.
  • Vehicle Hit Sound: New sound effect plays when vehicle takes damage.
  • Behavior Counters: New counter system tracks special character behaviors.
More from Vehicle No. 4

Other announcements

All events
Major update4 Aug 2026Update 1.1Balancing There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know! · Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at…Vehicle No. 4Game update29 Jul 2026Balance Patch (v1.0.1)Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at start of the next wave · Flying Saw now prioritizes boss · Flying Saw base damage increased across all levels · Slightly decrease sprocket drop rate on…Major update5 May 2026Release 1.0Wohooo, after 2 years of work the game is finally finished! The content so far: · 11 characters with different playstyles · 18 unique weapons · 54 weapon upgrade modules · 5 difficulties Any feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!