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Vehicle No. 4
Events
Early Access Beta (v0.4.1)
Game update
Early Access Beta (v0.4.1)
Vehicle No. 4
· published
4 Jul 2025, 09:45 UTC
· build
19105527
All events
Players around this date
Read on Steam
Vehicle No. 4 — Release Notes
Version 0.4.1a – Early Access Beta
General Updates
Simplified Unlocks:
Unlock all content by completing every character on Difficulty III and once on Difficulty V.
Vehicle Collision Damage:
Colliding with enemies deals damage equal to your current armor.
Enemy Collision Behavior:
Enemies cause collision damage only once per second.
Weapon Overview:
Added stack and connection counters for active module behaviors.
New Characters
Thorn:
A defensive-focused character.
Emberly:
Deals more damage with burn on enemies with oil.
New Modules & Weapons
Unstable Experiment (Module):
Deals self-damage on every 3rd hit, but gives a large power boost.
Hose Connection (Module):
If Weapon A kills, reset Weapon B's cooldown.
Push Back Ram (Module):
Knocks enemies back, deals armor-scaled damage, and increases armor.
Connected Module Highlighting:
Connected modules show their counterpart.
Visual Improvements
New Character Portraits:
Updated artwork for all characters.
Enhanced Visual Effects:
Post-processing effects added across all scenes and UI.
Crit Damage Display:
Critical hit damage now shown in red.
New Background:
Added environmental elements to improve background scene.
Balance Changes
Plasma Cannon:
Buffed attack speed (1.5 → 1.8 attacks/sec).
Flamethrower:
Nerfed attack speed (2.0 → 1.7) and damage (/2 → /4).
Dynamite:
Damage halved (still cascades with half weapon damage).
Armor Converter:
Reduced critical hit chance and damage.
Hydraulic Pump:
Nerfed, now includes Mechanical category.
Relay:
Adds Electric Category.
Base Health:
Increased from 50 → 100.
Misc & Bug Fixes
Controller Fixes:
Improved multiple controller input issues.
Tutorials:
Added more in-game instructional content.
Linux Graphics:
Switched to prefer Vulkan API for better performance.
Vehicle Hit Sound:
New sound effect plays when vehicle takes damage.
Behavior Counters:
New counter system tracks special character behaviors.
More from Vehicle No. 4
Other announcements
All events
Major update
4 Aug 2026
Update 1.1
Balancing There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know! · Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at…
Vehicle No. 4
Game update
29 Jul 2026
Balance Patch (v1.0.1)
Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at start of the next wave · Flying Saw now prioritizes boss · Flying Saw base damage increased across all levels · Slightly decrease sprocket drop rate on…
Major update
5 May 2026
Release 1.0
Wohooo, after 2 years of work the game is finally finished! The content so far: · 11 characters with different playstyles · 18 unique weapons · 54 weapon upgrade modules · 5 difficulties Any feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!