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Darfall DemoEventsPlans for 1.1 and Beyond
Community

Plans for 1.1 and Beyond

Darfall Demo · published 12 May 2025, 16:34 UTC

All eventsPlayers around this dateRead on Steam

Greetings

First of all, thank you for playing Darfall.

It has been four days since launch, and the amount of feedback, bug reports, and suggestions from the community has been incredible. We're reading every message, review, and every forum post, and we truly appreciate all of it.

Several topics have come up repeatedly, including:

  • Controls
  • Economy
  • Difficulty
  • Endless mode

We want you to know that we hear you, and we're actively working to address these areas. Below is an overview of what’s already been changed and what’s coming next.

Recently Added (based on your feedback):

  • Holding Shift while using rectangle selection now adds new units to your selection
  • Holding Shift and right-clicking a unit’s portrait will now remove it from your current selection

Upcoming Improvements (being tested and finalized):

Controls

  • Shift + Number will add selected units to an existing control group
  • Selecting units in battle, left clicking your unit will have higher priority then selecting an enemy. This should prevent you accidentally selecting enemy, if you just want to run away with an injured unit
  • Rectangle selection will select units based on their full model, not just their pivot point

Difficulty

  • Demon portal camps will be slightly nerfed to stay challenging but fair
  • Final waves in 7-day and 10-day maps will be stronger to better match late-game scaling
  • We are considering adding a difficulty below Easy and one above Hard

AI Behavior

  • Enemies will now consider switching targets if their current one runs away and they receive damage from other targets nearby
  • When 1 of your player units attacks an enemy, it will signal nearby allied units to help him. This should prevent rest of your units just standing and watching

Endless Mode

  • We are exploring dedicated endless maps for each biome, with infinite scaling and no final wave
  • This would let you fully test builds and push progression to the limit

Among all of the above are of course dozens of fixes/improvements for various of issues. And of course, cloud saves! We have not forgotten :)

---

We’ll go into more detail for each change in individual patch notes as they release.

Lastly, thank you for your support. Darfall is a large and complex game with three main modes: Survival, Campaign, and the Scenario Editor. Even small changes take time to test properly across all systems. A fix in one mode could break another, so we’re being careful to get it right.

Your support and feedback help us every step of the way. We're working hard every day to make Darfall better, and we’re excited for what’s ahead.

Thank you again,
The SquareNite Team

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