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FTS: Frontline Tank SurvivorEventsFTS Hotfix #1
Game update

FTS Hotfix #1

FTS: Frontline Tank Survivor · published 23 Apr 2026, 11:45 UTC · build 22922036

All eventsPlayers around this dateRead on Steam

Hello everyone,

This is the first hotfix patch after the Early Access launch.

This update focuses on several urgent issues identified after release:

- severe framerate drops in Frontline 3, to the point where progression could become very difficult or nearly unplayable

- overlap issues and excessive balance problems with the 222 unit (recon armored car)

- the current fuel system not adding enough meaningful gameplay value and instead creating unnecessary friction

This hotfix is a first round of improvements aimed at reducing those problems and making the current build more stable and playable.

Main changes

- first-pass optimization for the severe performance drops in Frontline 3

- first-pass balance adjustments for the 222 recon armored car

- reduced unfair overlap behavior involving the 222 unit

- reduced the 222 unit’s excessive combat pressure and overall overpowered state

- temporary removal of the fuel system

About the fuel system

The fuel system has been temporarily removed for now.

At this stage, it is not adding enough meaningful gameplay value and is instead creating unnecessary friction in the overall flow of the game.

However, this does not necessarily mean it is gone permanently. If a future map structure or gameplay direction gives the fuel system a clearer and more meaningful role, it may return later in a revised form.

About the next update

The next update is currently planned as Version 0.1.2 next week.

The current target timing is Monday, April 27, but this may change at any time depending on development and testing.

For Version 0.1.2, I am currently considering larger gameplay and structure changes, including:

- a major UI overhaul

- removing manual aiming and shifting the overall control flow toward full auto-aim

- significantly reducing map size

I am also considering a development rhythm centered around Monday patches each week, though this is still subject to change.

Thank you again for all the feedback, support, and patience.

More improvements are in progress.

More from FTS: Frontline Tank Survivor

Other announcements

All events
Major update13 Sep 2026FTS HAS BEEN REBUILT IN UNITY!Commanders, FTS: Frontline Tank Survivor has been rebuilt in Unity! With v0.1, the lobby, tank combat, and battle progression come together on a new Unity foundation. What’s in the rebuild · A rebuilt battle flow. Prepare in the lobby, deploy into wave battles, and repair or upgrade your tank in the shop between waves. · Tank combat and loadouts. Fight with AP / HE ammunition and machine guns,…In-game event1 May 2026# FTS: Frontline Tank Survivor 0.2.1 Update NoticeHello, everyone. We are glad to bring you the first official update for FTS: Frontline Tank Survivor. First of all, we would like to apologize for the delay compared to the update schedule mentioned in the previous hotfix notice. We had to review more parts of the game than expected, especially as we worked to clarify the core direction of the game. With this update, FTS: Frontline Tank Survivo…Community22 Apr 2026[EA First Developer Update] Current Status and the Road AheadHello everyone, FTS: Frontline Tank Survivor has launched in Early Access. It is a meaningful moment for me to finally release my first commercial title. At the same time, I see this as the real beginning. This Early Access version is focused on delivering the game's core combat and progression first, and from here on I plan to keep refining and expanding the foundation of the game based on pla…