
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass
- Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players
- Removed running count in UI for achievements that do not keep a running count
- Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately
- Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination
Fixes:
- Fixed issue when pausing the game mid animation
- Fixed Timestop Altar pauses bosses, but does not pause weapons.animations
- Fixed various map issues regarding colliders / chests
- Fixed issue where finishing a hellfire level would also give the rewards of other subclasses
- Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already
- Fixed various names/descriptions of rewards
- Fixed Lingering Effects not spawning on a specific map
- Fixed missing stat on Firebolt Staff
Balancing:
- Set all reward weapons/items sell prices to 0
- Added Debuff Immunity of Timestop to all (Mini)Bosses