Here are the updates for November.
The biggest change involves the culprit voting model. This is actually more of a rollback than an update.

I created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games.
I also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read.
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I am making steady progress on the scenario writing, and I expect the first draft to be fully readable from start to finish very soon.
Moving forward, my main focus will be improving the placeholder UIs, such as the history screens and in-game menus.