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Asteroid Boom Cosmic Courier›Events›Update 0.0.8 Now THIS is beginning to look the way we intended.
Major update

Update 0.0.8 Now THIS is beginning to look the way we intended.

Asteroid Boom Cosmic Courier · published 11 months ago

All eventsPlayers around this dateRead on Steam

Feature Highlights – 0.0.8 Alpha Demo Build

  • Rewrote the entire bomb management and manipulation code
    The original version of the code was intended for the Single Player prototype of the game, and wasn’t suitable for Multiplayer. That’s why you sometimes got killed when grabbing the bomb 😉 — sorry about that!

  • Centralized music system
    This feature isn’t working as intended yet, but the idea is that everyone hears the same song. That way, it can switch to a specific track when the final bomb delivery phase is reached.

  • Reactivated the First Person View (FPV)
    This was originally part of the game but had been dropped. Now it’s back, and personally, I really like how it looks. The game isn’t meant to be played entirely in FPV, but some specific features will only be available in that view.

  • Added a preliminary HUD for FPV

  • Lots of new sounds and notifications, alarms, and checked other sounds that were only audible to the player generating them, but not the other players. Still a big list of sounds yet to come.

  • The Tractor beam now adds an "energy blob" around the "rescued" player and a sound effect so you really know you are being "gently" rescued. It's nice to get people out of the blast area when they are keeping behind or simply out of combustible.

  • New meshes for all the backpacks and Antimatter Bomb.

  • The Flare Gun: Now the flare light "scans" cylindrically with a laser while it flies and spins, marking the area it touches. The marks disappear after 5 seconds. I love this effect; it's something I will be upgrading more and more. I saw it in the "Alien Prometheus" movie (or was it Covenant?) and I want to do something similar because I love it. In those 1 km wide vertical caves, it helps a lot to navigate because your lights won't reach that far.

  • New explosion type for the antimatter bomb when you drop it. If you don't grab it before it reaches critical, it will generate a black antimatter sphere that will stay permanently in the area. Don't touch it. You can get a new bomb in one of the 2 marked stations (the inactive one).

    Selection Preview

  • Now you can "look select" grabbable objects before picking them. They will glow green and show the appropriate action key.

    Adaptable Control Buttons icons Display

  • Key/Button icons change depending on whether you are using a keyboard or a gamepad. There is still a bug when the gamepad is connected at the beginning of the game; touching the mouse or keyboard fixes it. I have a solution but I am looking for another one.

    We are near implementing Respawn!! (Kind of did it but it broke other stuff ;_;

  • The Toilet and utilities station. This is where you will respawn. There's a shared pool of employees available to replace. Right now, 3 is the maximum number of reinforcements you can ask for each time someone unalives themselves. It's displayed in the lower left corner, left to the health bar. The station will be a (very slow) movable vehicle that will provide useful functions to employees in the field. Right now, it's only for respawning, not yet movable.

    Ex Employee

  • They are at fixed places right now but will be random eventually. You can collect their PDAs and they will spawn random health recovery items and batteries. Planned to make this places to access old "prototype" devices that will grant you abilities at a cost of... well, they are prototypes. Right now, they only exist as visual placeholders and are collectible. They have a beacon signal sound audible near the area.

    🛠️ Fixes

  • Lots, but one of the more important ones are in the UI because some mixes of mouse clicks in the background loosed the mouse pointer. Hopefully that's not happening anymore.

  • Rewrote the code of the bomb management.

  • Fixed a bug on the inactive station that allowed it to be activated. Now only gives you an extra bomb if you loose the other one (and survive)

  • When user disconnects 1 key its subtracted from the total needed to activate the final delivery station.

  • The Antimatter bomb temperature bar wasn't working as intended after respawning. Fixed

  • Minor fixes and bugs.

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Game update18 Jul 2026Well that was a long Soon. but The Size of the change its justified :)Well. Why it has taken so long? Because the project went from a small 2 person team to a Solo developer XD (me), no worries, but yes halving the team from 2 to 1 added extra months to everything, and the most visible part was this, the updates on the Steam Community. But I'm making them more and more frequent from this point on, now that i feel confortable with what the game its becoming. This…Community12 Jan 2026We're still here!Doing a lot right now but still fully dedicated to the Asteroid Boom Project, wanted to update some info on the game before going back to track to finish it :) I Removed the "one player" classification for the game because this is a multiplayer coop game that can be played alone, but that's not how its intended to play, so , yes you still can play it alone , yes it will be harder and not that f…Major update6 Dec 20250.0.8.76 Update is outWhat's new?? In this Update we added a lot of new content. · Tow your coworkers with a Energy Rope . They can detach when they want just by pressing the "jetpack" button. this will be useful when a player gets out of OxiMix (your jetpack fuel) and they need to be carried. The Oximix cost of carrying someone its high, so choose carefully who are you going to carry. · You can now Tractor Beam the…