Team Fortress 2 Classified · published · build 22287255
An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
Added support for custom soundscripts
Added support for custom particle manifests
Re-implemented trail_effect, trail_effect_crit, explosion_effect, explosion_effect_crit for custom particles
Re-implemented beam_effect and beam_effect_crit for custom Medi Guns and Flame Throwers
Added extra_wearables keyvalue, allowing for several extra wearables per weapon
Custom attribute and weapon descriptions can now be added without a localization file (#104)
Added item_name_color and custom_color keyvalues
Added tf2c_civilian_loadout_slots, allowing servers to add extra slot weapons for the Civilian
Fixed issue where show_in_armory did not properly hide weapons
Fixed issue where custom projectiles overrode kill feed icons
Added weapon_exclusive_to_holiday
Added sapper_cant_sap
Added mod_set_fire_arrows
Added set_sentry_rocket, which changes the projectile of sentry rockets
Added set_sentry_bullet, which changes the projectile type of sentry bullets
Added mod_outline_on_hit
Added mod_set_beam_range, which changes Medi Gun range
Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time
Added set_rocket_detonation_mode:
0 = Explode on contact with walls
1 = Shatters on walls
2 = Bouncy rockets; explodes after 5 bounces
3 = Homing rockets
Added mod_use_custom_ammo_type
Reworked clipsize_increase_on_kill to take 2 values:
First value sets the amount of ammo on kill
Second value sets the maximum clip size
Reworked explosive_sniper_shot to take 2 values:
First value sets explosion range
Second value sets explosive damage
Replaced no_tranq_melee_criticals with tranq_melee_boost:
0 = Standard damage
1 = Minicrits
2 = Crits
Added mod_ubercharge_cond
Added mod_set_sniper_lazer_sight, adds the MvM sniper lazer to a sniper rifle
Added mod_projectiles_per_shot
Added mod_set_player_scale_on_wearer and mod_set_player_scale_on_active
Added mod_sustained_fire_accuracy
Added mod_sustained_fire_damage
Setting set_detonate_mode 3 on Grenade Launchers now lets them explode on walls
Fixed issue where some items were not equipable when reloading the schema
Fixed a crash caused by the Wrangler
Fixed issue where can_headshot did not work on Sniper Rifles when hip firing
Fixed issue where mod_pierce_resists_absorbs did not pierce Civilian aura damage resist
Fixed issue where fuse_mult allowed for infinite mine layer mines
mod_sniper_zoom_while_jumping now works with bows
wearer_cannot_disguise no longer prevents disguise on kill
Disguise on kill now automatically applies global disguises in games with 3 and 4 teams
Knives now respect keep_disguise_on_attack
Re-added custom textures for bullet shells
Fixed an issue where medals would not appear on Linux servers
Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)
Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating (#649)
Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns
Bots will now run client commands sent by the player if bot_mimic is on
Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked
Fixed an issue where healing particles did not respect the team of disguised Spies (#650)
Fixed an issue where the Tranquilized overlay did not properly fade out
Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements
Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills
Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)
Servers will not be recommended if there are more than 21 active players
This encourages player seeding, allowing servers to fill up and make way for servers with less players
Custom Weapons server tag will now automatically be applied to a server with a custom item schema
type_customweapons and type_customrules sv_tags can now be applied by all servers
Updated vipr_chopper:
Door models are now available for community mappers
Added Yellow and Green team versions of several live TF2 particles:
Medi Gun beams
Soldier banner buffs
Throwable trails
Ball trails (Sandman, Wrap Assassin)
Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning
Added default HUD meters for all live TF2 weapons (#666)
Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)
Fixed a false-positive warning on VertexLitGeneric
Fixed $detailtint colorspace for $DetailBlendMode 5
Fixed triplanar shaders using wrong constant register
Fixed triplanar shaders fallback for $seamless_scale
Fixed $lightwarptexture behavior on LightmappedGeneric and $lightwarpnobump
Fixed custom-shader-shader using an incorrect alphablending mode for projected textures
Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly
Added emissive-pass $basetexture opacity support
Added emissive-pass $alpha & $alpha2 support
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.