TF2 Classified 3.0.6 Update Released

Team Fortress 2 Classified · build 22287255 · published

On SteamNotes only · this build shipped before we watched the app

An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:

Custom Weapons Additions


  • Added support for custom soundscripts

  • Added support for custom particle manifests

  • Re-implemented trail_effect, trail_effect_crit, explosion_effect, explosion_effect_crit for custom particles

  • Re-implemented beam_effect and beam_effect_crit for custom Medi Guns and Flame Throwers

  • Added extra_wearables keyvalue, allowing for several extra wearables per weapon

  • Custom attribute and weapon descriptions can now be added without a localization file (#104)

  • Added item_name_color and custom_color keyvalues

  • Added tf2c_civilian_loadout_slots, allowing servers to add extra slot weapons for the Civilian

  • Fixed issue where show_in_armory did not properly hide weapons

  • Fixed issue where custom projectiles overrode kill feed icons

  • Added weapon_exclusive_to_holiday

  • Added sapper_cant_sap

  • Added mod_set_fire_arrows

  • Added set_sentry_rocket, which changes the projectile of sentry rockets

  • Added set_sentry_bullet, which changes the projectile type of sentry bullets

  • Added mod_outline_on_hit

  • Added mod_set_beam_range, which changes Medi Gun range

  • Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time

  • Added set_rocket_detonation_mode:

    • 0 = Explode on contact with walls

    • 1 = Shatters on walls

    • 2 = Bouncy rockets; explodes after 5 bounces

    • 3 = Homing rockets

  • Added mod_use_custom_ammo_type

  • Reworked clipsize_increase_on_kill to take 2 values:

    • First value sets the amount of ammo on kill

    • Second value sets the maximum clip size

  • Reworked explosive_sniper_shot to take 2 values:

    • First value sets explosion range

    • Second value sets explosive damage

  • Replaced no_tranq_melee_criticals with tranq_melee_boost:

    • 0 = Standard damage

    • 1 = Minicrits

    • 2 = Crits

  • Added mod_ubercharge_cond

  • Added mod_set_sniper_lazer_sight, adds the MvM sniper lazer to a sniper rifle

  • Added mod_projectiles_per_shot

  • Added mod_set_player_scale_on_wearer and mod_set_player_scale_on_active

  • Added mod_sustained_fire_accuracy

  • Added mod_sustained_fire_damage

  • Setting set_detonate_mode 3 on Grenade Launchers now lets them explode on walls

  • Fixed issue where some items were not equipable when reloading the schema

  • Fixed a crash caused by the Wrangler

  • Fixed issue where can_headshot did not work on Sniper Rifles when hip firing

  • Fixed issue where mod_pierce_resists_absorbs did not pierce Civilian aura damage resist

  • Fixed issue where fuse_mult allowed for infinite mine layer mines

  • mod_sniper_zoom_while_jumping now works with bows

  • wearer_cannot_disguise no longer prevents disguise on kill

  • Disguise on kill now automatically applies global disguises in games with 3 and 4 teams

  • Knives now respect keep_disguise_on_attack

General Changes


  • Re-added custom textures for bullet shells

  • Fixed an issue where medals would not appear on Linux servers

  • Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)

  • Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating (#649)

  • Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns

  • Bots will now run client commands sent by the player if bot_mimic is on

  • Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked

  • Fixed an issue where healing particles did not respect the team of disguised Spies (#650)

  • Fixed an issue where the Tranquilized overlay did not properly fade out

  • Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements

  • Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills

Server Browser Changes


  • Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)

  • Servers will not be recommended if there are more than 21 active players

    • This encourages player seeding, allowing servers to fill up and make way for servers with less players

  • Custom Weapons server tag will now automatically be applied to a server with a custom item schema

  • type_customweapons and type_customrules sv_tags can now be applied by all servers

Map Changes


  • Updated vipr_chopper:

    • Door models are now available for community mappers

Particle Changes


  • Added Yellow and Green team versions of several live TF2 particles:

    • Medi Gun beams

    • Soldier banner buffs

    • Throwable trails

    • Ball trails (Sandman, Wrap Assassin)

  • Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning

UI Changes


  • Added default HUD meters for all live TF2 weapons (#666)

  • Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)

Shader Changes


  • Fixed a false-positive warning on VertexLitGeneric

  • Fixed $detailtint colorspace for $DetailBlendMode 5

  • Fixed triplanar shaders using wrong constant register

  • Fixed triplanar shaders fallback for $seamless_scale

  • Fixed $lightwarptexture behavior on LightmappedGeneric and $lightwarpnobump

  • Fixed custom-shader-shader using an incorrect alphablending mode for projected textures

  • Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly

  • Added emissive-pass $basetexture opacity support

  • Added emissive-pass $alpha & $alpha2 support


If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.

TF2 Classified 3.0.6 Update Released · Team Fortress 2 Classified build 22287255 · SteamPeaks