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ZEROADEventsZEROAD Demo ver0.1.8: Prepare for the Worst
In-game event

ZEROAD Demo ver0.1.8: Prepare for the Worst

ZEROAD · published 25 Feb 2026, 21:22 UTC

All eventsPlayers around this dateRead on Steam

Hello, roaders!

The zombie apocalypse is unforgiving. Version 0.1.8 is about giving you the tools and training you need to survive longer, push further, and truly prepare for what's coming. The early roads are now more forgiving, while the late game remains as brutal as ever.

Easier Start, Fairer Progression

Let's be real: getting thrown into the apocalypse is tough. This update makes the beginning of your journey more manageable so you can actually learn the ropes.

  • Fewer Zombies Early: Reduced the number of passive zombies on the first three roads. Reduced the number of active zombies on the very first road.

  • Better Starter Loot: Added a chance to find StG-44 and Breda 30 in the Gun Cabinet after the first road.

  • Full XP on Death: You now receive full road experience even if you die during it. Every attempt teaches you something, and now you're properly rewarded for it.

Risk & Reward Rebalance

Resource chests and ambushes now scale more fairly. The first few roads are quicker and safer, while higher roads demand more for their rewards.

  • Chest Opening Time: Increases with road level (up to 15), rewarding patience. On the first 4 roads, opening is actually faster.

  • Ambush Duration: Now scales with road level (up to 15). The first 6 roads have shorter ambushes, making early game less punishing.

  • Loot Cap: Gains are now limited to a maximum of 23-26 resources after Road 15. No more infinite scaling.

  • The result: Roads 1-5 are noticeably easier. Roads 13+ are tougher and no longer shower you with infinite resources.

Visual & Fixes

  • Fog Intensity: Slightly decreased for better visibility without losing atmosphere.

  • Fixed Piercing Bug: The affix that trades damage for piercing now correctly works for clients.


Survival takes practice. Now you have room to learn. See you on the asphalt.

Play ZEROAD Demo

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In-game event26 Jul 2026ZEROAD ver1.1.1: A Softer Start & Adjustable DifficultyHello, roaders! Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down. Enemy Difficulty · Slider in the character window : enemy health and damage can be lowered to 50% of their normal values, in 10% steps. · Experience unaffected : the setting does not…Major update25 Jul 2026ZEROAD ver1.1.0: Thanks & Sharp TurnsHello, roaders! First of all, thank you. Thank you to everyone who plays ZEROAD and took the time to write a review. Your support means a lot to me, and my gratitude has taken a tangible form: unique weapons dedicated to you, the players. That's where version 1.1.0 begins, but the road itself has also learned a few new twists. Unique Weapons · New Rarity : gun cabinets can now offer unique weap…In-game event15 Mar 2026ZEROAD ver1.0.1: Checkpoints & CyclesHello, roaders! Version 1.0.1 introduces fundamental changes to how you progress through the road. I've reworked the entire progression system to be more rewarding and less punishing. Checkpoints · New Checkpoint System : Every fifth road (5, 10, 15, and so on up to 45) now acts as a checkpoint. When starting a new run, you can choose to begin from any checkpoint you've unlocked. · No more grin…