Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idosra: The Electric RenaissanceEventsIdosra Version 1.1.6 Brings a Special Surprise
In-game event

Idosra Version 1.1.6 Brings a Special Surprise

Idosra: The Electric Renaissance · published 1 Dec 2025, 07:39 UTC · build 21002575

All eventsPlayers around this dateRead on Steam

Season's Greetings from the Flying Wiener Dog Studio! Idosra Version 1.1.6 is now available and comes with a special surprise. Idosra brings back another staple of DOS-era gaming: The holiday special!

The special, "Holiday Gauntlet", is a short episode that is available to both players of the free demo version and the full commercial version. In the demo, this episode can be selected from the pre-loader screen. If you have purchased the full version of the game, you also have the special episode as a mod. Check the "mods" option from the pre-loader screen.

Can you clear the gauntlet in under 5 minutes? Step quickly, but carefully! This episode should be a good challenge for those who have completed all of the demo areas, or Chapter 1 in the full game.

In addition to the new episode, there are a number of bug fixes and updates in response to feedback left in the Community Hub. As usual, the full changelog follows:

Changelog

User Interface Updates

  • After the first level, hint stars must now be manually triggered. Note: This update will pave the way for additional hints to be added in Chapters 2 and 3.

Assets

  • Added autumn tree set.

Gameplay

  • Fixed a timing bug in Flying Kick that would cause the kick to not initiate on the last frame of jump. (Credit: Antiquity)

  • Fixed a related bug that would allow transition from Flying Kick to Falling when the kick button is still held down.

  • Fixed an oversight in Flying Kick that prevented hitbox collisions from checking after the last animation frame begins.

Engine

  • Fixed a bug that would allow the Wall Walker to cross through platforms. (Credit: Moe Anthropomorphism)

Features

  • (Demo) Added "Holiday Gauntlet" as an alternative mode.

  • (Main) Added "Holiday Gauntlet" a mod.

Balance and Level Design

  • Moved Librarianship 2 skill book to an earlier location in Chapter 2.

  • Moved the Cartography skill book an earlier location in Chapter 3.

  • Moved Looting 5 skill book to the location where Cartography was.

  • Moved Librarianship 3 skill book to an earlier location in Chapter 3.

  • Toned down the strength of the Wall Walker's "rubber band AI" from 2.5x speed to 1.8x speed.

  • Increased the Wall Walker's "rubber band AI" trigger distance from 256px to 320px.

  • Increased the size of Marika's attack hitbox for Flying Kick.

  • Increased the size of the NPC guards' damage hitboxes to better align with the graphics. This will reduce cases where it looks like a hit connects, but doesn't.

  • (Demo) Skill tree in the demo now matches the skill tree in the main game. Saved games in the demo version can now be copied over to the main game without introducing continuity errors.

More from Idosra: The Electric Renaissance

Other announcements

All events
Community21 Aug 2026Game and Geek Expo 2026, TIAC Playtest Night, and Our TimelineWe are excited to announce some upcoming events we will be participating in during the rest of August and September. In addition, we have an update to our timeline for Idosra Engine 2.0.0 Game and Geek Expo 2026 - 5-6 September Raleigh Retro Gamers is presenting their annual Game and Geek Expo in Raleigh, North Carolina! We will be joining their Indie Developer Showcase, along with several othe…Community27 Jul 2026Idosra News: Engine 2.0.0 (Godot Port) Update!Idosra Engine 2.0.0 - Ahead of Schedule! In January we announced that we will be developing the sequel (working title "Idosra 2") in Godot Engine. For a number of reasons, primarily to add features we felt were missing from the original game, we would be porting "The Electric Renaissance". Since then, we have been hard at work, mostly writing the low-level code that handles all of the game's da…Community17 Mar 2026Idosra 1.2.1 Update and Sequel AnnouncementIdosra Update 1.2.1 Version 1.2.1 adds a few new observations (guiding hints) and fixes some minor bugs. Other than needing to correct a missing floor definition, all updates are quality-of-life improvements. As usual, the full changelog is at the bottom of the announcement. Idosra 2: What's Next for Marika? Idosra: The Electric Renaissance is getting a sequel, and “Idosra 1” is coming along fo…