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The Falconeer: Revolution RemasterEventsTeasing the future of the Falconeer
Community

Teasing the future of the Falconeer

The Falconeer: Revolution Remaster · published 5 Sep 2025, 05:28 UTC

All eventsPlayers around this dateRead on Steam

Its been an interesting 5 years!

November 10 2020 the Falconeer released and my reasonably public journey as a Solodev began in earnest. And it's been a bit of a ride. Including many many updates, expansions, DLC, VR and more for just the Falconeer and in 2024 I launched Bulwark a chill citybuilder in the same universe, the Ursee.Funded by the proceeds from the Falconeer, and aimed more directly at Steam audiences. And the result has been good, a journey similar to the Falconeer of discovery and learning. And in turn Bulwark has made it possible , nay necessary, to return to the Falconeer. Necessity required me to turn to a new game, because game development is a hit style business. Old games don't make the bank. But yet I have done just that, spend some to on the original Falconeer.And it's team to tease it a bit. This isn't an official announcement or trailer release, just a sneak peek for you owners of the game and those interested in this universe. So a remaster? really? yes.... These things kinda happen on a whim, one morning I was too anxious about stuff to start something new and I saw yet another comment of a user complaining about controller issues (something likely broke with an older version of a thing that required updating). So I decided to backport some of the general architecture updates back into Falconeer. And then I decided to fix a list of the most common issues folks had, (control wise, collisions, bugs, mission length, aim assist, fast travel, you name it). Soon I realised this was gonna get bigger. Then I did the thing.. I put one of the much more detailed buildings of Bulwark into the Falconeer. And with the tighter collisions , it was ... nice. Really nice.. So I've been juggling two games for close to a year now. And backporting a few buildings turned into a full reworking of much of the art. Including the bird itself, animations, fx, you name it. And a remaster was born. So I cannot spoil much more, since it's not been announced officially yet. But watch this space!


Or watch my Youtube channel to see development updates and streams :

Sneak Peek begins:


Individual feathers yay!

Port Remit is looking nice and exotic.

Bird armorsets are now a thing. Also Imperial Harbour has grown substantially stretching several more islands to more feel like a proper capitol city.

All the ships got new detail models, more sails, riggging and such missing features such as proper metal shading and shine. There will also be a lot more ships

Conclusion

So far for the tease and non-announce. There will be opportunity to beta test and provide your own feedback via the Discord. You can expect most of the known issues to be tackled, but I do need help confirming this and confirming some of the new systems like the collision improvements and avoidance is better. I cannot do it without you!Also you can now follow me as a Developer, and get updates on all my games and generally support me as a Solodev on steam: Click here to follow me on my developer page: https://store.steampowered.com/developer/TomasSalaThis is the single most supportive thing, besides purchasing my games , that you can do.
And your support is appreciated and required in this new harsher game development industry. Niche games like Falconeer and Bulwark aren't normally games that get supported over many years. But I am trying and I want to make more games in this Universe and more expansions. And some of the work I am doing on Falconeer is also laying down an architecture for new Falconeer adventures. If that sounds like a something you'd like to be a part of, then follow me on Discord, Bluesky or here on steam :)Thank you all and apologies I could not return to Falconeer earlier.

More from The Falconeer: Revolution Remaster

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The Falconeer: RevolutGame update13 Sep 2026small hotfix1. ships that spawn as part of an enemy wave , will do so at the nearest routepoint, meaning they will spawn in a legal spot not too far away from their intented location. This was bugged causing ships to be spawned outside the mission area. 2. improved the quality of the ocean to shipshaper levels.Esports28 May 2026Wired Productions x Tomas Sala, Once More Unto The UrseeHello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together. From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been about creativity without compromise. Tomorrow, that journey continues as we officially reunite to publish Tomas’ newest project: ShipShaper. Those of you who h…In-game event11 Mar 2026Beta update fixing several issues now available for testing on betaHi everyone Time for a maintenance update for the Falconeer, here's the breakdown · updated to a newer unity version, should improve performance and compatibility · fixed a fresh game corruption where you would start with several items, permits and locations unlocked · fixed that the starting treasures near Dunkle wouldn't spawn · fixed a visual issue with sails · fixed that the "find the cave…