November 10 2020 the Falconeer released and my reasonably public journey as a Solodev began in earnest. And it's been a bit of a ride. Including many many updates, expansions, DLC, VR and more for just the Falconeer and in 2024 I launched Bulwark a chill citybuilder in the same universe, the Ursee. Funded by the proceeds from the Falconeer, and aimed more directly at Steam audiences. And the result has been good, a journey similar to the Falconeer of discovery and learning. And in turn Bulwark has made it possible , nay necessary, to return to the Falconeer. Necessity required me to turn to a new game, because game development is a hit style business. Old games don't make the bank. But yet I have done just that, spend some to on the original Falconeer. And it's team to tease it a bit. This isn't an official announcement or trailer release, just a sneak peek for you owners of the game and those interested in this universe. So a remaster? really? yes.... These things kinda happen on a whim, one morning I was too anxious about stuff to start something new and I saw yet another comment of a user complaining about controller issues (something likely broke with an older version of a thing that required updating). So I decided to backport some of the general architecture updates back into Falconeer. And then I decided to fix a list of the most common issues folks had, (control wise, collisions, bugs, mission length, aim assist, fast travel, you name it). Soon I realised this was gonna get bigger. Then I did the thing.. I put one of the much more detailed buildings of Bulwark into the Falconeer. And with the tighter collisions , it was ... nice. Really nice.. So I've been juggling two games for close to a year now. And backporting a few buildings turned into a full reworking of much of the art. Including the bird itself, animations, fx, you name it. And a remaster was born. So I cannot spoil much more, since it's not been announced officially yet. But watch this space!
Or watch my Youtube channel to see development updates and streams :
Individual feathers yay!
Port Remit is looking nice and exotic.
Bird armorsets are now a thing. Also Imperial Harbour has grown substantially stretching several more islands to more feel like a proper capitol city.
All the ships got new detail models, more sails, riggging and such missing features such as proper metal shading and shine. There will also be a lot more ships
So far for the tease and non-announce. There will be opportunity to beta test and provide your own feedback via the Discord. You can expect most of the known issues to be tackled, but I do need help confirming this and confirming some of the new systems like the collision improvements and avoidance is better. I cannot do it without you! Also you can now follow me as a Developer, and get updates on all my games and generally support me as a Solodev on steam: Click here to follow me on my developer page: https://store.steampowered.com/developer/TomasSala