Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Okko The Exiled›Events›Controls Update and Small Fixes
Game update

Controls Update and Small Fixes

Okko The Exiled · published 15 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone!

This is a small QOL update of sorts.

The Patch Notes are as follows:

  • Gamepad now works for game menus. (Previously it only worked for Okko's movement).
  • When playing on a gamepad, and/or are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world.
  • Added an extra Bounce-Skull to Level 2, to make one of the jumps easier.
  • Adjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform.
  • Extended the ground in an early-ish part of Level 1 to make the jump more fair. (Prior to this update, you almost had to rely on "Coyote Time" to pull off the jump, which wasn't the intent.)


That's all for this update!

Thanks as always!

— FFI Team

More from Okko The Exiled

Other announcements

All events
Community16 May 2026Okko The Exiled May 2026 Development UpdateHey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at. Right now the game is about 95% playable from start to finish. We’re still missing a couple of cutscenes, some music and sound effects, and on the programming side, there’s still a lot of polish that needs to be done. That said,…Community22 Nov 2025Okko's End-Of-Year UpdateHey everyone! We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you. The TLDR is that development on the game is going SUPER smooth! We recently hit a huge internal milestone by completing development on the game’s core set of levels, and we’re currently working on some late-game content! That said, we still have a chunk of work to do…Community30 Jul 2025Reminder: "Okko The Exiled Demo" is about to expire.Hey, everyone! We wanted to remind you that the current "Okko The Exiled Demo" will become unavailable (meaning you won't be able to download or launch it on Steam) on August 1st, sometime in the morning, PST. Thank you for making the demo a smashing success! We're actively working on the rest of the game, implementing changes based on feedback, and shaping the experience into something super f…