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Lawn Care Simulator›Events›Patch Notes 0.9.0 (Early Access Update 3)
Game update

Patch Notes 0.9.0 (Early Access Update 3)

Lawn Care Simulator · published 8 months ago

All eventsPlayers around this dateRead on Steam

Hello fellow Lawn Care Folks, what started as a simple new level update turned into so much more. With this update we bring you a few more major support features that we hope take your Lawn Care experience to the next level... hehe. Thank you all for your support and see you on the lawns.

New Level: Trimsdale Highschool Football Field

Return to where it all started. Our journey began competing in the Trimsdale Mowathalon and now your time in Trimsdale is coming to a close as you move on to bigger things in Silver City. However, before you can leave you are tasked with your biggest job yet, return the Football Field to it's former glory.

Take in the sights and sounds as you calmy mow the green, pick the trash, and spray the weeds. Reminisce in the memories of your humble beginnings. Maybe even toss a pig skin while you're at it. Hop on in and take a look around, just don't stay too long we have big things planned ahead for you!

New Tools: Weedkiller Sprays

Tier 1:

Your entry level weed killer, rather than pulling things up with your hands, let's just point this can at the weeds and spray away. Just make sure you don't breathe in too much.

Tier 2:

A step up from the days of inhaling Spray Can fumes. Use the lawn be gone Spray to attack even more weeds with a larger spray area and a faster kill time.

Tier 3:

What's better than a jug of Lawn Begone? How about 3 of them strapped to a backpack and attached to a high pressure nozzle. Killing weeds has never been easier.

Quality of Life Improvements:

Our lawns just got... wider

  • New Resolutions and Aspect Ratio Support

    • Ultra Wide Support (Our Programmer is happy)

    • Super Ultra Wide Support (Our Artist is happier)

    • Steam Deck Support (That one guy that only plays it on Steam Deck, I hope you're happy)

  • Full Controller Support

  • Performance boost with adjustment to Shadow Rendering

  • Performance boost in Grass Density settings for Lower End Devices

  • Toned down snow footstep sounds

  • Remove Required tools icons from Freeplay Levels

  • Added Level 7 & 8 Messages

  • Adjusted size of trailer rack to support tools and space them out better

  • Adjusted Dead zone for Movement Controls

  • Ignoring erroneous movement input (tracking movement bug potential fix)

  • Modified Post Processing

  • Removed Reflection probe from truck

  • Added Cubemap Reflections from Skybox

Bug Fixes :

  • Updated Weed Tutorial to reflect new types of tools

  • Turned of Scoreboard in Mowathalon

  • Fixed Museum Concrete not Highlighting when completing Leaf Blowing

  • Reduced Emission on Hole Numbers

  • Fixed Time on Job

  • Fixed Footsteps ignoring Volume Sliders

  • Fixed persistent Death Decals

  • Fixed issue with Hedge Completion on Reload

  • Fixed issue with Trash auto completing on Garage Level

  • Fixed some Trash not glowing

  • Fixed Evelynn Street Large Hedge no snapping correctly

  • Fixed Headphones muffling water on Nebula 9

  • Fixed issue with section not completing immediately upon clearing it

Thank you all for the support and stay tuned for more updates!

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