Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MegaQuest PlaytestEvents7/24 - Project Update
Game update

7/24 - Project Update

MegaQuest Playtest · published 24 Jul 2025, 13:46 UTC · build 19344171

All eventsPlayers around this dateRead on Steam

Hello! I know there has been a lack of updates for about a month or two.
The project is just not moving that much as we prepare for the demo launch.

The open signups for the playtest is closed. Everyone who has access, is still in, please continue to help! It's very much appreciated.

Moving forward, we plan to drop the demo proper on August 5th. This playtest is the same as the demo and although reflects the game, these levels will not be in the game as they are. This is pretty much a vertical slice/tech demo... not so much a "beta" if that makes sense.

I want to take a few steps back and start clean with the project and game building. Especially as the narrative continues to be written and re-written, starting clean with production is going to make a lot more sense. Especially from an optimization point of view. Steam Deck is playable but kind of crap to be honest, anything under 60 fps is unacceptable. So this is probably the biggest reason of them all.

The demo will be "Windows Only" ... so no steam deck.... but the playtest will continue to allow for it. I don't want the players to have a bad initial experience.

The main theme/opening track to our OST has been worked on and we are preparing to announce it to the world too, you can get a preview here:

Watch on YouTube

Again, we welcome feedback. We're very dependent on the players to tell us what works as we are about as small of a developer as can be with little resource. We read and try to respond to everything!

Thanks so much, I'm at comic-con this week trying to find more help to make this thing better....
we're still pretty far from having a game but I think the play test is a good "demo" of what it will be. And I hope it's fun!

One more thing, for those of you in San Diego, we will be showing the game at UCSD on the 29th at Atkins Hall from 5:30PM to 9PM. Come talk to me or send your friends! Thanks - Brandon

More from MegaQuest Playtest

Other announcements

All events
MegaQuest PlaytestGame update11 Sep 2026hiccups, this is the right buildi think. sorry things are a bit rusty, the playtest should be solid by monday i hope.MegaQuest PlaytestGame update11 Sep 2026Playtest re-activated.We are preparing a new demo for ~October 17th. We will be part of the Game-A-Con sale. After that we are really focused on production. the demo target after that would be our next fest candidate for February. So something super solid at the end of January. Your feedback is very important! More updates will be rolling in again very soon.MegaQuest PlaytestGame update3 Feb 2026steamdeck demo buildworking hard to get something that looks and feels good on steamdeck... and i think we are in the high 50s which is great considering it tops out at 60 hz. turns out it was cloth, and i think i tried to turn it off before but you have to switch off a bit harder. as a result the monks robe got messed up, so i had to remove them temporarily, i might enable cloth for desktop because it flies in fp…