MegaQuest Playtest · published · build 18911345
i wanted to make this area difficulty gated but a lot of people, especially non-english players probably don't read the main quest line and go straight towards it and leave a bad review...
so i just nerfed the health on everything so theyre not damage sponges vs the intro dagger...
the point of the demo is to never be punishing but a demo, to get a feel for the game. so chances are a lot of these areas will not be like this in the future, except for being a play space..
i've been procrastinating on the map still, but that needs to tighten up. the binary size needs some drastic shrinking before july as well. and more optimization still, in particular for steamdeck.
we definitely need new screen shots and a trailer, so if there are memorable moments, i would like to know!