Gameplay Changes
- The battleship boss on Pelaris has been extensively updated.
- The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will be upgraded as well in a later update.
- Hit Points on all Reactor Bosses raised from 800 to 1200. This prevents the boss from being destroyed by a single bomb detonation.
- Turret enemies added to the Aurelia mission.
Environment Changes
- Colony settlement assets added to Aurelia.
- Pelaris time of day changed from afternoon to night and the weather changed from calm to stormy.
Audio Changes
- Music changed in the three battleship boss fights.
Bug Fixes
- Reactor Bosses no longer shoot at the player through walls on the approach into them.
- The player can no longer clip into the stern of the Alastrius battleship at the end of the Acclora Nebula Mission.
- Fix for the plant monsters on Aurelia where the player could fly through the blocked gateway.
- On the Mission Complete Screen the score readout no longer has rows that would play a fade out animation.
- Marauder enemies now disable all laser fire when their reactors are destroyed.
- In the Training Simulator the text on screen regarding Firing Weapons and Precision Aiming now dynamically reacts to whether the player is using Keyboard & Mouse controls or the Gamepad. If Keyboard & Mouse controls are being used the Precision Aiming segment will disappear. The Voice Over audio is unaffected.
Background Systems Changes
- Tracking logic for tally based Achievements refined.
Performance Optimization
- Whenever a destructible mesh is set to be invincible it will not generate overlap events. This mainly relates to various weak points in the latter stages of boss fights.
Demo
- Updated to Version 1.0.15 as well.