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Alastrius: Star-Fighter›Events›Update 1.0.15 - Battleship Boss and Aurelia pass
Game update

Update 1.0.15 - Battleship Boss and Aurelia pass

Alastrius: Star-Fighter · published 4 months ago

All eventsPlayers around this dateRead on Steam

Gameplay Changes

  • The battleship boss on Pelaris has been extensively updated.
  • The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will be upgraded as well in a later update.
  • Hit Points on all Reactor Bosses raised from 800 to 1200. This prevents the boss from being destroyed by a single bomb detonation.
  • Turret enemies added to the Aurelia mission.

Environment Changes

  • Colony settlement assets added to Aurelia.
  • Pelaris time of day changed from afternoon to night and the weather changed from calm to stormy.

Audio Changes

  • Music changed in the three battleship boss fights.

Bug Fixes

  • Reactor Bosses no longer shoot at the player through walls on the approach into them.
  • The player can no longer clip into the stern of the Alastrius battleship at the end of the Acclora Nebula Mission.
  • Fix for the plant monsters on Aurelia where the player could fly through the blocked gateway.
  • On the Mission Complete Screen the score readout no longer has rows that would play a fade out animation.
  • Marauder enemies now disable all laser fire when their reactors are destroyed.
  • In the Training Simulator the text on screen regarding Firing Weapons and Precision Aiming now dynamically reacts to whether the player is using Keyboard & Mouse controls or the Gamepad. If Keyboard & Mouse controls are being used the Precision Aiming segment will disappear. The Voice Over audio is unaffected.

Background Systems Changes

  • Tracking logic for tally based Achievements refined.

Performance Optimization

  • Whenever a destructible mesh is set to be invincible it will not generate overlap events. This mainly relates to various weak points in the latter stages of boss fights.

Demo

  • Updated to Version 1.0.15 as well.
More from Alastrius: Star-Fighter

Other announcements

All events
Alastrius: Star-FighteGame update8 Sep 2026Update 1.1.7 - Aurelia FixBug Fixes · On Aurelia the mission start point has been fixed so the boss fight does not immediately start when entering the level. Background Systems Changes · The version of the Unreal Engine used by Alastrius has been updated from 5.8.0 to 5.8.2 Demo Updated to Version 1.1.7 as well.Community17 Aug 2026Alastrius Title RefinementSince the games launch in March 2026 this sci-fi rail shooter has been titled 'Alastrius' after the large space battleship that escorts the player throughout the game. The game name has now been extended to Alastrius: Star-Fighter The main reason for this is Alastrius is planned as a franchise with additional games set in the same universe but expanding into other genres of gameplay. A second g…In-game event7 Aug 2026Update 1.1.5 - Aurelia Tank Boss UpgradesGameplay Changes · Tank bosses Sawblades hitpoints increased from 12,000 to 20,000 · Tank bosses Sawblades now extend 45m further out and will attempt to hit the player. · Tank bosses' Mine Layer now stays open for 5 seconds instead of 3 seconds. · Tank mine and sawblade weapons added to the Tank boss on Aurelia. A central eye weapon has also been added to this version of the boss. Audio Change…