Doomed Crew Demo · published

Default mic volume adjusted
Objective range increased further
Exits made clearer to understand
Improvement in enemy spawn times with grace period at the beginning
UI fixes
Sensitivity options improved
"Blindness" issue in low Oxygen fixed
Some traps are set for Hard difficulty only
During no Oxygen, damage is minimal now
Enemy damages now greatly vary difficulty wise
More updates incoming! We are working on mic volume options and further pacing control.