
Whisk is going to be in Steam Next Fest on Monday! HYPE! ːtabbycatː
sign up and connect your steam to our whisk hub before Steam Next Fest starts (Monday) to get instant access when the patch drops!
the whisk hub also has referral leaderboards. the top 100 referrers by the end of Steam Next Fest (march 2) will get first access to the act 2 playtest in March!
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oh, and we just updated the demo too!
on controller, we’ve swapped the default grab and throw buttons after seeing people struggle with it. it’s now Right Bumper to grab and Right Trigger to throw to be more intuitive. you’re welcome to rebind in the settings if you want
boosting players is now crouch independent (if you want to crouch and boost someone, this will now give the same height as if you were standing)
add the ability to buffer a crouch in the air, so you will crouch when you land. (we have more work planned to allow in-air crouching.)
improved responsiveness of taking damage for guest players
improvements to localization
here kitty kitty and ring ring have a new track skyburst!
lost cavern and climber’s hollow have a new track reflections in sapphire!
call to action, forest vista and double falls have an improved version of running through twilight
overhang has a new version of stray stars
there are now unique sounds when you step and land on crystals
dreamcat’s bounce and damage sounds updated to be more distinct
improved sound effects for the giant cat gates in ring challenges
climber's hollow had one ramp removed near the end of the stage
3 bonus demo stages coming soon! sign up and connect your steam to the whisk hub before Steam Next Fest starts to have them instantly unlock when the patch drops
fixed issue where after reconnecting boosting and pushing didn’t work correctly
fixed the game instant crashing if your machine couldn’t run DirectX 12
fixed an issue where you couldn’t easily navigate the settings on controller
fixed issue getting the wrong input glyphs when using a playstation controller
attempted fix for lost cat portals being initially visible on guests
fixed cases where surfing on ramps could cause you to get stuck and lose speed
fixed a bug where Luna didn’t have coyote time (a grace time where you can jump even after falling off a platform)
fixed issue where swing slimes would not be grabbable even though nothing is holding them
fix issue when playing in windowed mode after full sizing the window where your resolution would change upon changing stages