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No Man's HomeEventsPatch 0.1.7 - Faction Outfits
In-game event

Patch 0.1.7 - Faction Outfits

No Man's Home · published 30 Jan 2026, 10:31 UTC · build 21714212

All eventsPlayers around this dateRead on Steam

Optimization

  • Added occlusion culling. This is a technique that hides the models that are not seen by the camera. This should slightly improve the performance.

  • If you notice any weird popping in/out with models please report it.

Bug Fixes

  • Fixed friendly tagging bug. Friendlies will now be tagged with a white color.

  • Fixed a bug causing the NPC you save in “Saving Rad Runner” job attack you after you finish the mission

  • Fixed a bug causing night brightness to not apply properly after loading

  • Fixed scopes being too dark during sunset/sunrise

Factions

Faction recognition is one aspect that came up in a lot of the feedback you guys have provided. It was very difficulty to differentiate factions from each other. I have worked on improving faction outfits to make them more distinct.

  • All factions now have a more recognizable outfit to make them stand out more.

  • GRF can be easily identified by their blue pants and helmets.

  • REAP is a band of mercenaries that use black as their dominant color.

  • FOA uniforms use a lot of earthly colors such as brown. Most of their operators lack equipment therefore wear a balaclava as a minimal protection against radiation. They wear head bands.

  • IAB can easily be identified by their red caps.

  • Loners and Renegades are very unorginized therefore they don't have uniforms. But most of them lack a vest or a proper gasmask.

  • Here is all the faction outfit profiles. These images can also be access in-game manual.

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