Believe it or not, it is coming along, but it hasn’t been without challenges. Earlier this year, we ran into some significant design and technical issues with the underground digging gameplay. Simply put, it wasn’t meeting the quality bar we expect from Scrap Mechanic.
Once we reached a version that felt right from a gameplay perspective, it also required a heavy optimization pass to make sure it performs well in a large underground world. That meant more iteration and testing than originally planned.
We could have made development easier for ourselves by lowering the bar or simplifying parts of the feature, but that’s not how we approach Scrap Mechanic. We care deeply about delivering something that feels fresh, solid, and worth the wait, even when it means taking longer. We’re now genuinely happy with where it’s headed, and we believe that will be clear when you finally get to play it.
It’s not this year, unfortunately. But we are very sure you will finally get to play the next chapter next year! The release date will be announced in the coming months, as well as the name! That’s all we can say right now.
Let’s jump into some new stuff!
We noticed that we had enough spoiler-free content to make a new devblog.
So here goes!
The survival terrain has received a really big overhaul, and we finally got around to adding all the things that we always wanted for the generated survival world. The aim was to create more varied and visually interesting places: beautiful forest roads as well as bridges, new mountain formations, and better desert biomes. We also added new ruins, secrets, as well as making sure road systems are better and easier to navigate with improved linking. Here are some new shots from the new survival terrain.