
Path between Avallon and Helrow rework (same size, totally new design aligned with new Avallon).
Many animations were improved to better fit the new visuals of the maps.
The iniative buff on guard skill was confusing to multiple players. The turn order visuals were glitchy and the real benefit was unclear. This aspect is now totally removed. Instead the hp shield was increased from 10% to 15% max hp.
When playing as a baddy and making Nelia pay for the first night at the inn, she was nowhere to be find the next day. This is now fixed and Nelia will appear in the middle of the inn with her quest even if you act baddly to her ! If your save was stuck because of this reason, try interracting with the open-fire in the inn, who knows what could happen ːsteamhappyː.
Tranquilizing shot description was reworked to make clear it could interrupt some incantations.
The fight against the werewolf aka dark-grove king was considered too difficult to many players. The taunt effect of the boss made it unclear that the best strategy was to focus the smaller enemies first. Tobin acts now as a true guide by giving some advices at the start of the fight !
The fight against the warlock was considered too difficult for many players. The readability was improved with Bjorn suggesting to use his tranquilizing shot the first time the boss casts "Call to Ragnarok". The explosive imp was also considered problematic since it was very hard to kill it before it exploded. The timing to kill it and avoid the explosion was increased from 3 to 4 turns.
On the first journey from Avallon to Helrow, it was possible to interract with the suspicous box on the road without trigger its trap and the scripted embush causing incoherent dialogs. This is now fixed.
Alban, the hero of the very first chapter had an axe to cut down tree... It seemed Malo could accidently inherited his father's axe when starting his adventure in Avallon. This is now fixed. If you acquired a free axe that way, enjoy the donation, it will not be removed. ːsteamhappyː
Some colisions issues were found here and there in Avallon. They are now fixed but don't hesitate to mention if you find a strange behavior with some elements of the decor !