Early player feedback showed that the game introduction didn’t fully convey the atmosphere and story I wanted to set. In particular, the lack of an introduction cinematic and the very basic visuals of the first zone were often mentioned. Combined with early playtime data, it became clear that the opening needed more impact.
It was time for a complete rework of the first zone!
Introduction cinematic
First zone visual rework (next maps will follow)
Animated decors (fire, flags, etc...)
Trapshoot is now a 100% guaranteed hit
Tranquilizing shot is now a 100% guaranteed hit
Heartshot is not a 100% guaranteed hit anymore
Some physical attacks were ignoring the physical taunt effect. This is now fixed.
Some armors and especially necklaces descriptions were incomplete
Mutliple auto-saves checkpoints added and triggered by quests progressions
Save slots increased from 15 to 25 (auto-saves will only go into slots 11~25)