A major step toward deeper ship systems, smarter AI, and a more dynamic universe.
This update introduces module damage gameplay loop, improved NPC behavior, and continued expansion of the early game experience.
Collision and Weapon damage can now impact ship modules
Ships are no longer just hull — systems can fail and malfunction independently
New Ship Status Readout:
Engine / Weapons / Shields
Status indicators: Green / Yellow / Red
Added Module Repair Button
Added NPC Spawn Manager for streamable POIs
Updated NPC ships/hostiles now active in various POi's
Improved AI:
Navigation, Obstacle avoidance and Return to position/location logic
Reduced unintended collisions and self-destruction
Start Area now partially converted to streamable content (5/8)
Added POI 4,5 and final POI for Early Access (Iteration still in progress)
Improved content streaming performance
Fixed issues with universe positioning system (Testing Phase : New Tech [x] in settings)
POI doors now remain unlocked where appropriate
General polish and system integration
Added Shield Upgrade Path
Introduced Shield Fragments
Reworked shield behavior for better consistency
Updated Shield Schematics
Updated:
Geodes
Mineable Crystals
Mineable Sulphur
Added Field Emitter Item + Schematic
Cleaned up hints & debug info
Added New Ship Status Panel and Added Repair Ui to ship setup
General UI improvements
Minor progression balancing
Updated Loot Pools
This update begins the shift toward a fully modular damage system. Your ship’s survival now depends on how well you manage and repair individual systems—not just your hull.