Gameplay Changes
- When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play.
- All trees have their own set of damage and destroyed audio with a random pool of 5 sounds.
- Additional enemies were added throughout the Illandor mission.
Background Systems Changes
- Prioritized Steam Achievement checks before internal save file achievement checks.
- All Destructible Meshes now play damaged and destroyed sounds from their location rather than being omnipresent.
Bug Fixes
- Campaign course lines will now always clear after a campaign is completed and a new campaign run begins.
- When the player's Star-Fighter takes damage the mounted Laser Cannon's red damage flash is now in sync with the main hull rather than continuing to flash for longer.
- Pixellated edges on Mission Select Course Lines has been changed to a slightly emissive material instead.