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Foodgitives PlaytestEventsUpdate 0.7.4
Game update

Update 0.7.4

Foodgitives Playtest · published 18 Mar 2026, 20:01 UTC

All eventsPlayers around this dateRead on Steam
  • Nerfed OP Dash ability
  • Added more Onboarding: How to Play card for Singleplayer, Co-Op, Tilt Master mode; Star Destruction card; Contextual hints on Level Fail screen
  • Leave World Map by holding Tab / Button East
  • Main Menu / Pause Menu UI design work
  • Consistent UI with keyboard and gamepad
  • Device-specific button prompts
  • Interactive Soccer Field!
  • Restaurants with 0 stars now have smoke rising
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Foodgitives PlaytestGame update8 Apr 2026Update 0.8.1Save File Versioning · Add crash log handling · Option to share game data to help improve development · Bugfix: Dropped stars no longer count towards total survival timeIn-game event6 Apr 2026New Music, New Levels, New Escape MechanicIt's been exactly 19 months since I started development on Foodgitives. I've shown early versions to strangers before — prototype builds on Itch, private playtests — but this is the first build I actually feel proud to upload to Steam. It's getting closer and closer to a true vertical slice, and I'm getting closer to opening up public playtests. Here's what's new: Additions · New music for Main…Foodgitives PlaytestGame update24 Mar 2026Update 0.7.7Bugfixes: · Returning to Main Menu breaks navigation · Completing level with gamepad breaks game state · Level star rating incorrectly resets after loading save · Stars previously destroyed won't respawn on subsequent level attempts · Save Slots don't account for local saves, only Steam Cloud saves Improvements: · Trigger drift deadzone increased