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LepozhdianVibeEventsPre-Alpha | 0.0.48
In-game event

Pre-Alpha | 0.0.48

LepozhdianVibe · published 11 Mar 2026, 17:33 UTC · build 22299367

All eventsPlayers around this dateRead on Steam

Gameplay

  • The RAM parameter has been completely redesigned. It is available for all characters, and is unlinked from Steam

  • Now the jump pad definitely takes away energy from the player

  • A new vibe code has been added 0.0.48

  • Installing gates in the Welcome Legacy quest now requires 1 Vibe point instead of 2

  • Reading books now costs 15 energy

  • Mention in dialogue with the Vibe Assistant about RAM parameter

  • The timer for waiting for movement after the end of the dialogue is shorter

  • The time of existence of the point where to go has been removed

Fixes

  • The message that a player has entered a zone is no longer constantly written to the log, only when changing zones

  • Remove pickup timers while loading levels

  • New internal structure of dialogs, convenient for scaling

  • Code Refractoring

  • Antialiasing settings are now set to TemporalAA by default

  • Fixed the error of subtracting RAM from glitched objects

  • Remove mini-dialogue when the player starts a full dialogue

  • Quests no longer reload their completed state unnecessarily

  • The player no longer gets up from a prone state if the ceiling is above

  • A new way to process code to unlock custom atmosphere

Visuals

  • A new shooting star particle has been added

  • When a player is lying on a lounger, a starfall will now be visible

  • The main menu no longer changes the map's atmosphere

  • Randomized meshes for obelisks

  • The error particle now spawns in front of the player

  • An error particle appears in front of the player based on Velocity

  • Added shooting stars to the stream

  • New animations for Vibe Switcher

  • New default colors for the fireplace

  • Added a custom color to the walls in the Vibe Villa

  • The order of colors on the wall has been changed

  • Particle errors are now also visible if the player's camera is outside its original position

  • New temporary visual style for pickup navigation points

Audio

  • New sound for clicking a checkbox, optimized sounds in the BPC_Audio component, and increased hudline volume and button click volume

  • New error sound

Ui

  • The anti-aliasing settings tooltip no longer overlaps the selection of options

  • The log size and visual style have been changed

  • The speed at which numbers are displayed in fps has been reduced

  • The background of required resources in the preset selector menu has been changed

  • The settings menu remembers the last selected settings category the next time you open it

  • The sound of the UI is more balanced

  • New font size for inventory and skill slots

  • The character editor now requires RAM to apply new customization settings

  • Added a new icon for RAM parameter

  • New offset for parameter icon shadows

  • Added a tooltip for the vibe atmosphere

  • Display of current stats when hovering over the Apply Buttin And Unlcok RAM parameter when opening

Known Issues

  • Missing Item Animations

  • Missing In Game Audio

  • Incorrect Player location during using objects if player state was crouch or prone

  • Reset quests works incorrectly

  • Select Object preset, the second options works incorreclty

  • When Other Ai Enter to the ocean player enter into swimming mode

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…