Timeless — Bug Fix & Balance Patch Notes
Bug Fixes
Fixed Extra Dash upgrade not granting the additional dash charge — new charges are now granted immediately when max increases
Fixed room modifiers (Temporal Storm, Frozen Moment, etc.) appearing randomly without enabling them in the heat menu — modifiers now only spawn when Chaos Rooms heat level is set
Fixed magnet upgrades pulling time crystals toward the player — crystals must now be collected manually
Fixed piercing bullets being blocked by shielder shields — piercing rounds now pass through shielder bubbles
Balance Changes
Reaper orb kill time bonus reduced from 6x to 3x
Time Training drain reduction reduced from -10% to -7% per stack
Temporal Siphon time gain reduced from +0.3s to +0.15s per hit
Time Scavenger kill bonus reduced from +10s to +4s per kill, cap lowered from 15s to 8s
Ricochet Master removed from the item pool — Ricocheto is now the only bounce upgrade
Supernova explosion damage increased from 12 to 25
Room laser damage increased from 15 to 30
Boss laser base damage increased from 20 to 25 (+ phase scaling)
UI/Visual
Added "ROOM CLEARED" banner text that fades in/out after clearing a room
Added portal direction arrows that hover around the player after room clear, pointing toward available portals
Slowed orb orbit speed by 50% in inventory and sacrifice screens for easier clicking
Heat menu pushed down and category titles enlarged for a cleaner layout
All enemy types are now 15% larger visually to match reduced enemy counts