Timeless — Bug Fix & Performance Patch Notes
Bug Fixes
Fixed the player's stored time resetting when picking up upgrades
Fixed CrystalDecor crash
Fixed crash at end of runs when beating final boss
Performance Optimizations
Pre-cached enemy bullet rotation at spawn — shooter/boss bullets no longer re-rotate every animation frame
Optimized fire zone damage loop
Optimized shielder bubble collision
Consolidated 5 separate enemy loops (poison kills, destructible damage, shooter fire, bomber bombs, shielder bubbles) into 2
lowered max enemies that can spawn in a room and also up stats accordingly
Gameplay
All enemy types are now 15% larger visually
Added portal direction arrows that hover around the player after clearing a room, pointing toward available portal(s) — color-coded for portal choices, hidden when close