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Zombiehood›Events›Demo Update - Steam Next Fest is here!
Game update

Demo Update - Steam Next Fest is here!

Zombiehood · published 15 months ago

All eventsPlayers around this dateRead on Steam

Steam Next Fest just kicked off, and our Zombiehood Demo got some last-minute updates! If you haven’t tried it yet, now’s the perfect time to dive in and experience the latest bits and bytes we’ve added to the demo.

🛠️ What’s New?

🎮 Steam Deck Support

We’ve put in the work to make sure the Zombiehood Demo runs on the Deck. Perfect for those high-stakes gaming sessions on your couch. We hope you like it!

🔊 Sounds

  • Added individual pickup sounds for artifacts, equipment and weapons.

  • Added sound effect for dropping a weapon.

  • Added individual interaction sounds for each container type and hatch.

  • Added item scrap and glass shatter sound effects.

  • Added laser and flashlight sounds when enabling or disabling them.

  • Added bear trap snap sound, when it's time to squish some legs.

🔪 Equipment

  • Equipment cooldowns now run on the items themselves. So if you drop an item and pick it back up later, its cooldown will have progressed as if you never let it go.

  • Newly looted equipment are always ready to use. No cooldown on pickup.

  • Fixed issues with the Equipment Cooldown HUD; it now properly reflects cooldowns at all times.

🔮 Artifacts

  • Loot menu descriptions now also trigger when picking up duplicate artifacts.

  • Increased Invisible Ink Pen's invincibility effect duration from 3 to 8 seconds.

🎛️ UI/HUD

  • Fixed the game not unpausing when exiting the gamepad menu with the B button.

  • Added keyprompt hints to item pickups.

  • Fixed LT/LB button mismatch in keyprompts for gamepads.

  • Replaced radio buttons in settings with On/Off sliders to improve clarity.

  • Updated main menu button font for better compatibility and a more consistent look.

  • Fixed a “Melee” typo on the gamepad menu.

🏙️ Levels

  • Added dust particles to most event levels.

  • Added or replaced random containers with fixed ones to reduce unlucky runs with little or no gear.

  • Fixed the sacrifice event not checking HP correctly, which could unintentionally kill the player.

  • Polished a handful of assets.

While our Next Fest demo is live, we'll continue collecting player feedback via our ✏️feedback form, on Discord, and in our Steam forum. If you have any suggestions or feedback, please let us know!

Thanks for your support, don't forget to tell your grandma, neighbours and your ex to wishlist Zombiehood.

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