Hello everyone, and a huge thanks to all of you. I recently posted the third hotfix.
- Implemented shader precompilation at launch to reduce stuttering
- Fixed multiple typos
- Improved AI behavior and pathfinding
- Player loot now appears in red with an increased shine radius
- Fixed saving issues for Medium Farm and Water Catcher
- Various building mode fixes
- Optimized textures for better performance
- Fixed multiple LOD (Level of Detail) issues
- Increased player loot decomposition time
- Major vehicle-related fixes
- Improved co-op looting mechanics
- Added split stack functionality for furnaces and loot
- Fixed map opening bug during the starting fade
- Fixed vehicles removing items during the starting fade
- Fixed scope FOV issue when switching items
- Improved UI for split stack functionality
One major bug reported by players is that when playing co-op and the host is on the other side of the map, the client may experience issues where AI enemies at locations like Trainyard don't detect collisions properly. I'm currently working on a solution for this.