
Welcome back, adventurers! I think I can speak for everybody that it was about time for another round – and it feels good to be back!
Let’s dive into the changes we’ve made! Per usual, you can access the full patch notes here: https://doubledashstu.notion.site/soct-patchnotes-pt7
Acolyte (ex-Invoker)
Now with their own skill tree! And 2 brand new subclasses: Inquisitor and Devout.
We weren’t kidding about the weaponry. Acolyte brings 2 brand new weapons!
Ban War hammer and Mace
Hunter
We adjusted some values to improve the consistency and balance of how well the Hunter clears the dungeon!
Weaver
Weaver’s skills are now individually limited by a maximum number of echoes
Warding Echoes now spawn only 1 echo per magic use.
FYI, here is another change!
Now you can compare your current cooldown with the skill’s default cooldown.
We gave our minimap a full makeover! Now it should be much easier to understand both the collision and identity of each room in the Tower. Hopefully fewer players will get lost in the Monastery’s maze-like corridors now. We’re very happy with the results (and would gladly accept cookies 😌)
We’ve added a couple of quests and better descriptions to improve our game’s learning curve.
And we rebalanced the experience needed to level up. Our intention here is to make the content of the game aligned with the rythm we planned for it. Consistency, you know? ✨
Harder the challenge, legendarier the loot.
We added the Mutations system to the Lair! They are special modifiers that influence the difficulty and dynamics of the run, keeping the dungeons harder and harder to face. There are 19 modifiers for you. Have fun! 🤠
By consequence, we also rebalanced the loot, considering the selected chest and amount of players present.
We’re testing our customization system! Now you can change your character with the available features:
2 body types
3 different body shapes (and 10 colorful skinshades!)
3 different hairstyles (with 10 colors for you to try the runway 💇🏻♂️)
7 kinds of beard (yes, you guessed. 10 colors for your beard)
You also get the most beautiful mirror ever modelled in the entire universe for you to see how gorgeous you are. (Shout out to Talita, our 3D modeler!)
More of a FYI kind of note, because you won’t feel a difference during the gameplay. But we added new analytics events for us to get a better understanding on how your experience in the game has been, such as the progression and content consumption. This new feature will definitely help us getting the right track for this and the upcoming playtests.
Both players and Enemies can be affected by positive or negative modifiers as a result of an attack, skill or environmental effect. These modifiers are referred as Status Effects. The most common Status Effects in the game are standardized to make communication clear and to allow for the application of consistent stacking and renewal rules, as well as synergetic mechanics. Standard negative effects are called Ailments and standard positive effects are called Boons.
We hope you like it!
If you have any questions, feedback, or if you're seeking new adventurers to face the Archmage arm-to-arm: hop on our Discord server!