Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LepozhdianVibeEventsLepozhdian Vibe 🌴 Pre-Alpha 🌴 0.0.52 is Live!
In-game event

Lepozhdian Vibe 🌴 Pre-Alpha 🌴 0.0.52 is Live!

LepozhdianVibe · published 8 Apr 2026, 16:50 UTC · build 22699078

All eventsPlayers around this dateRead on Steam

L E P O Z H D I A N . V I B E // 0.0.52

GamePlay

  • A new vibe code has been added 0.0.52

  • The description in the Welcome Legacy quest has been changed to say that you need to attack the shadow using a Desync skill

  • Desync Actor During The Quest is enough to do only once for now

  • Temporal Character Resurrection improvement during the Welcome legacy quest

  • Temporary disabled any dialogue with crab

  • Improved Dialogue with legacy assistant, during talk with Agent Indie

Fixes

  • The dialog for receiving the vibe configurator has been corrected due to its renaming

  • Fixed a bug with the interface display that the player hid during the completion of any dialogue

  • Apply Preset Tooltip Has been fixed

  • Reworked and improved Tooltip construction logic

  • Prevented the player from being teleported under the terrain using the Glitch Location Skill

  • Fixed Player Data Load After Mutable Body Init Complete

Visuals

  • The appearance of the backup assistant has been corrected

  • The duration of all effects on the stream has been increased from 5 to 10 minutes

  • New stream effect - Aquarium

  • Removed Vignette Effect From PP

  • A new character skin has been added, which can be unlocked at the very beginning of the game

  • The ability to customize the effect when a quest is completed has been added to the atmosphere settings

  • New Camera Visuals During Reurrection

  • Stream Glitch Effect is Now Weaker

  • Butterfly Particle Effect Now Has Emissive Parameter

  • Added reset of player visual data

  • When pickup a data dump, the effect is now has the red color

Audio

  • Added test firing sound for the minigun

Ui

  • The progress bar of the parameters is now shown as filled if cheat codes for an infinite value are enabled

  • Fixed the infinite icon size on the Vibe Experience panel

  • Show a message in the log that the HUD is disabled and what to press to enable it back

  • Fixed overlapping of inventory tooltip panels by logs

  • Skills tooltips now show what the skill does and its cost, and the resource cost tooltip text size has been reduced

  • Improved tooltip widget construction for Discord roles

  • New hover effect for skills

  • The Pascal case has been removed from the Vibe Configurator item description

  • Added a description of the Vibe Configurator item, which appears when you hover over the item

  • Added a tooltip for setting parameter anti-aliasing, and the anti-aliasing method is now close to anti-aliasing

  • Added a tooltip for reflection settings

  • The layout of the graphics settings menu has been improved

  • Added a tooltip for post process settings

  • Added a tooltip for visual effects settings

  • The Glitch Location skill and Desync Skill tooltip no longer flashes after the player crosses a barrier and finish the battle

Vibe Editor

  • Added a new particle: school of fish

  • The butterfly particle now has an emissive setting

Known Issues

  • Missing Item Animations

  • Missing In Game Audio

  • Incorrect Player location during using objects if player state was crouch or prone

  • Reset quests works incorrectly

  • Select Object preset, the second options works incorreclty

  • When Other Ai Enter to the ocean player enter into swimming mode

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…