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Knight Time PlaytestEventsUpdate notes for 03/30/2026
Game update

Update notes for 03/30/2026

Knight Time Playtest · published 31 Mar 2026, 02:00 UTC

All eventsPlayers around this dateRead on Steam

New features:

  • Leaderboard for fastest levels (Options > Trophy Room > Level Leaderboards).
  • Add checkpoint to the Boss level before entering boss room.
  • Include additional set of controller glyphs if offline from Steam.
  • Added sound effect when trying to open a locked chest without a key.
  • Slight tweaks to the end of the intro story cutscene.
  • Hitting a key during the level summary screen speeds up the animation. Hitting a second key goes to the level select screen.

Bug fixes:

  • Teledashing no longer lets you jump back higher onto the same rope.
  • Rework bird hitboxes to work around issue where you could occasionally die when jumping on a bird.
  • Prevent all player input during intro story cutscene.
  • Tighten up spacing on the level summary screen so that there isn't overlap at the top.
  • Fix a couple of cases where the level timer could keep running while not playing.
More from Knight Time Playtest

Other announcements

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Knight Time PlaytestGame update13 Sep 2026Update notes for 09/13/2026Changes: · Added support for circular path for moving platforms · Added new Medium and Hard levels · Added new theme for menus · Mouse pointer will now temporarily show if moved or clicked during gameplay · Chests in speed run mode will not give out powers · Drastically sped up starting a speed run · Cut scenes can be fast-forwarded by holding the Shift key · Added new transition from the Intro…Knight Time PlaytestGame update20 Aug 2026Update notes for 08/20/2026Changes: · New pulsing outline on un-activated switches · Resize the ground texture to try and avoid "vibration" when moving slowlyKnight Time PlaytestGame update19 Aug 2026Update notes for 08/19/2026New features: · New ground tiles · New player sprite · Slight stretch when jumping and squash when landing · Bounce animation when opening chest · Slow-motion when teledashing to escape the cave in intro cutscene