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Salty Hounds›Events›📢 Major Update 0.90.1 - Complete System Overhaul and Optimization Patch
Major update

📢 Major Update 0.90.1 - Complete System Overhaul and Optimization Patch

Salty Hounds · published 6 months ago · build 22485929

All eventsPlayers around this dateRead on Steam

Hello, Salty Hounds players.

First of all, we sincerely apologize for the lack of updates over such a long period.

During this considerable hiatus, our development team thought deeply about the direction of the game.

Rather than hastily finishing by simply adding endings, we concluded that we first needed to fundamentally improve the weaknesses of the previous system—issues our team had been feeling and that were also reflected in player feedback—to maximize the level of polish.

We made the bold decision to completely redesign the foundational system that provides the core experience of Salty Hounds.

We are deeply grateful to those who placed their trust in us and waited.

Here are the main update details following this fundamental system improvement.

※ Note for Crowdfunding Backers: A more detailed behind-the-scenes look at development and future schedules will be provided separately via backer community update within the next 2-3 days (approx.). Thank you for your continued patience.


🛠️ Key Update Details

1. Engine Optimization and Convenience Improvements for Smoother Gameplay

  • Drastic Improvement in Core Logic and Loading Speed:
    We redesigned the game's core logic and removed unnecessary computational structures, achieving engine-level optimization. Loading times during map transitions have been drastically reduced.

  • Addition of Resolution Options and Stabilization:
    We introduced resolution options to accommodate various monitor environments. Additionally, UI crash issues that occurred during full-screen transitions and the game warmup phase have been completely resolved.

  • Complete UI/UX Overhaul:
    Overall readability has been enhanced by fixing English and Chinese text line-break errors, adjusting font sizes, and updating guide graphics.

2. Removal of the Repetitive Skill System & Organic Integration of Daily Life, Management, and Dating

  • Removal of the Skill System:
    We boldly removed the skill-grinding elements that caused player fatigue. Accordingly, massive amounts of scenarios, dating content, and the management system have been completely overhauled.

  • Connecting Management and Daily Life (Core Loop Revamp):
    We organically connected the previously fragmented experiences of weekday management and weekend daily life/dating. The fun of management has been enhanced: you now collect ideas while exploring maps, take on special requests, and strategically assign tasks considering your staff's aptitudes and current fatigue levels.

  • Expanded Vibe & Fatigue System:
    The organic interaction system, previously previewed through Seha's Affection Level 3 Bar Date, has been expanded and integrated into the daily life sections of the entire game. Now, you will enjoy mini-dates and spend the day taking into account your partner's mood and fatigue. Previously owned items will be used strategically to manage the fatigue of the five characters.

3. Implementation of the Home Decoration System (Crowdfunding Stretch Goal)

You can now earn decor items to decorate your home and office whenever you successfully complete tasks and challenges.

This system was promised as a Crowdfunding stretch goal, and we are thrilled to finally deliver on that promise.

4. Overall Game Balance and Detail Adjustments

  • Economy and Balance Re-adjustment:
    Affection points, Gold rewards, and time consumption have been completely re-balanced to fit the new system.

  • Increased Probabilities and Convenience:
    Fishing and home cooking success rates have been increased. Furthermore, we added TO-DO quests and significantly reinforced the tutorial so players can easily grasp the game's objectives.

  • Stability Improvements:
    Fixed a quest-error and polished background map details.

  • Steam Achievements:
    We have now implemented achievements. For now, there are three achievements for testing. More will be added soon!

  • Fast Travel Cost Reduced:
    The price has been lowered from 50G to 20G.

The largest foundational work, which determines the core fun of the game, is finally complete.

Now, upon this solid system, we are ready to move toward the official release later in 2026, bringing the deep narratives and diverse endings of the characters you have been waiting for.

We will absolutely repay your long wait and support with maximum fun and uncompromising quality.

Once again, thank you deeply to everyone who has waited.


Sincerely,

Topping Palette


If you encounter any bugs or issues while playing, please let us know through this Google form. Thank you for your support.

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