Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
City God Alice:城隍愛麗絲EventsDeveloper Update #3 — Happy New Year 2026 & Annual Progress Report
Community

Developer Update #3 — Happy New Year 2026 & Annual Progress Report

City God Alice:城隍愛麗絲 · published 31 Dec 2025, 06:58 UTC

All eventsPlayers around this dateRead on Steam

ːsteamhappyːHello everyone

I’m the producer of City God Alice: 城隍愛麗絲. First of all, a belated Merry Christmas to you all, and let me also wish everyone a happy New Year in 2026.

For our team, 2026 will certainly not be an ordinary year. Looking back on our journey so far, we believe we have laid a solid foundation for City God Alice, and we are now ready to move forward into the next stage of development.

From the earliest sparks of imagination to the present day, the story of City God Alice has been in the making for many years — more than a decade, in fact. Beginning in May 2024, we spent half a year distilling these years of ideas into a complete written project plan. Later that same year, in November, we officially began programming the very first lines of code. Quietly, step by step, we continued development until November 2025, when we finally opened our store page and launched our early marketing efforts, bringing the project to the attention of players and the community for the first time.

During the final two months of 2025, we took part in several developer gatherings and community events. Among the most representative were our first public showcases at the G-EIGHT Indie Game Festival and the Bahamut 29th Anniversary Gathering. Nervous yet excited, we presented our story concepts, character designs, and early gameplay slices to as many players as we were able to reach.

Although the playable build shown at the time was still in a relatively early state, with simple systems and limited interaction, I nonetheless told the same story outline again and again — to hundreds of different players — each time with the same passion as the first. Gradually, my delivery became smoother, with fewer pauses, but the excitement never faded. I hoped every listener would enjoy the tale, and fortunately, everyone was incredibly kind and encouraging. Even after telling the story for what felt like the hundredth time, I was still as eager as a child sharing a story for the very first time — much to the amusement of my teammates, who kept teasing me about it.

And it wasn’t only the face-to-face reactions that exceeded our expectations. Even in places where I couldn’t personally tell the story myself, the response was overwhelmingly positive — the number of players adding the game to their wishlist has already grown to more than ten times the size of our social media following.

As such, this phase — centered around “sharing ideas,” “gathering feedback,” and “conveying the story through spoken narrative” — is gradually drawing to a close. At the end of January 2026, we will once again meet everyone at the Taipei Game Show to share the story we wish to tell, and after that, we will shift our focus back toward core development.

From here onward, we will devote more time to polishing and refining the game itself, continuing to evaluate and integrate player feedback so that both the narrative expression and gameplay experience can grow more mature. As an indie team, we may not be able to achieve a flawless 100% perfect experience in a single leap — but we will continue striving toward that goal, step by step, transforming our current slice-based builds into a more complete, playable experience for everyone to test and experience.

We would like to thank every player who spoke with us in depth at our showcase booths, as well as those who continue to follow and support the project even from afar. We are also deeply grateful to all the friends and partners who have supported us along the way — #Kiyu House’s Xianren-kun, TPOP Studio (composer Yu-Huo), #AirBoost producer KO-san, the editorial teams at #Bahamut and #4GAMER, #Aotter Girls, #GAMEWORKS, #GEIGHT, the teams at the #Taipei Game Show, and many others whom we have not yet been able to thank one by one. Because of all of you, we have been able to bring this project forward, one step at a time.

We’ll see you at the Taipei Game Show 2026.

Thank you, everyone. — City God Alice Development Team

—————————— ✦ ——————————

More from City God Alice:城隍愛麗絲

Other announcements

All events
Community18 Jul 2026Developer Log #4 — A Six-Month Development RecapHello to everyone looking forward to City God Alice . It has been a while. I am Cat Skin, the producer of City God Alice . First of all, we would like to apologize. Over the past six months, we have devoted almost all of our time to developing the game’s core systems. Before we knew it, half a year had passed without us sharing any updates. We originally believed that, until we had made enough…Community4 Dec 2025Developer Update #2 — Vertical Slice Demo Now Available (itch.io)Hello everyone, ːsteamhappyː We’re excited to announce that the first Vertical Slice Demo of City God Alice is finally complete. This version was originally prepared for the Japanese online exhibition INDIE GAME WEB EVENT “MY GAME FES” Vol.3 , and was initially released with Japanese support only . After the announcement went live on our itch.io page, we received many requests from players who…Community15 Nov 2025Developer Update #1 — Steam Page Now LiveHello everyone,ːsteamhappyː The Steam store page for City God Alice is finally live. Over the past few days, our team has been busy with ongoing development work and various exhibition applications. Despite the tight schedule, progress has been steady. We are currently editing a short 90-second teaser trailer. Even with limited early-stage materials, our goal is to keep the video concise while…