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Floor13EventsClipboard Verification + Rule Simplification Update
Major update

Clipboard Verification + Rule Simplification Update

Floor13 · published 2 Dec 2025, 12:40 UTC · build 21021518

All eventsPlayers around this dateRead on Steam

This update makes reporting clearer and the run less punishing — while keeping the tension.

✅ NEW: Clipboard VERIFY feature

The clipboard now includes a VERIFY button that lets you check whether you marked the correct anomaly type and location.
Use it to confirm your report before turning back.

Rule changes (simplified & easier)

  • Removed variable rules to make the game more straightforward.

  • You must now report every anomaly you spot in each loop (always).

  • A full reset only happens on death.

  • If you go the wrong direction, you now lose only 1 floor instead of a full reset.

Thanks for playing — and good luck on your shift.

More from Floor13

Other announcements

All events
Floor13Game update5 Dec 2025Hotfix: Verify Bug Fix & Performance ImprovementsHotfix Update This update includes a fix for a clipboard verification bug and some performance/stability improvements. Fixes · Fixed an issue where Object Movement (Hallway) could incorrectly receive a green checkmark during anomaly-free loops. Performance & Stability · Tweaked video/graphics settings for smoother performance. · General stability improvements and minor internal fixes.Floor13Game update25 Nov 2025Small Update / Patch Notes – Clearer Reporting & Anomaly GuideHi everyone — sorry if the game mechanics (especially the reporting rules) weren’t fully clear before. I hope this update provides enough guidance to help you progress smoothly and reach Floor 13 . What’s new / improved: · Report System clarification: Added a description that explains how the reporting mechanics work and how to interpret the rule that changes each loop. · Anomaly Guide updated:…Community24 Nov 2025Working on clearer anomaly reports & tutorialHi everyone, I’ve been reading your feedback and reviews, and I’ve seen that several players find the reporting screen confusing – especially what to select for the anomaly type, location, and when exactly something should be reported. I want you to know that I’ve taken this to heart and I’m already working on improvements. I’m planning a clearer in-game tutorial with visual examples that expla…