Update 0.16.0.0 - Point-Blank brings a new Close Quarters Powerhouse, some Rugged New Attire, New Traps and much more!
A new, higher tier, compact SMG built for tight spaces and panic sprays. Best you use both hands while handling this weapon.
Made to bridge the gap between wood and metal armor, the Scrap Armor strikes the perfect balance of protection and cost effectiveness. Just try not to cut yourself on any of the sharp edges.
If you really don't want anyone finding your precious loot, you can hide items underground in a stash. These stashes are easy to craft right from your pocket, just takes some cloth. Just remember where you buried it, they're easy to lose.
A new explosive trap. leave them around anywhere you like and wait for unsuspecting victims to go boom.
Three new small monuments to add some more loot and variety to the map.
Express yourself with the new Calling Cards! Your Calling Card will display under your username for other players when you kill them.
We plan to include one calling card in each new skin pack we release going forward. Over the coming weeks we will retroactively add one calling card to each of the following skin packs: Halloween Weapons, Pumpkin Helmet, Gold Damascene, Ice Cold. Players that bought these packs will receive these calling cards at no additional cost. Free calling cards will also be rewarded to players during community events in the future.
P90 SMG
Scrap Armor
Player stashes
Landmines
Mini monuments (pumphouse, bunker, substation)
Player calling cards
Shader pre-warm loading stage (to prevent shader stutters during gameplay)
Ability to favorite skins (auto applies preferred skins when picking up an item)
Main menu is now offline mode
Decreased monument spacing (increasing density)
Rearchitected server hosting to increase server capacity
Improved determinism between servers and clients
Rewrote player / chunk detection logic
Stutters when hitting trees / nodes with stone tools
Reduced hitches when equipping a torch
Removed blank reflections from monuments
Explosions incorrectly measuring player damage
Ability to change SteamVR world scale override
Stability propagation not being consistent
Pipebomb having inversed damage curve
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
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