After initial 0.1.1, 0.1.2 and 0.1.3 updates focused on bugfixes and performance improvements (check precise changelogs in previous posts) I am back with the actual 0.2 content update! Each major version (0.x) will focus on updating game with improved gameplay functionalities and actual features rather than fixing or improving existing ones. This update focused on overhauling Idler part of the game - although there are more improvements to come at short notice. In actual functional changes to gameplay: hospitalization system is a major shift in the gameplay - as this means, permadeath has been effectively removed from the game, to favor more incremental gameplay where player can build strong squad without any sudden unexpected consequences. Although actual changelog seems large, I think the best description of this update is... foundation for even larger updates that will meaningfully add replayability and content, as well as challenge to the game.
New main menu save flow
Continue now loads the latest run, Load Game lets you choose a specific slot, and New Game uses the same 3-slot picker with overwrite confirmation.
Squad defeat now leads to hospital recovery instead of ending the run
Downed crew stay on the roster, lose equipped gear, cost money to patch up, and recover over time instead of being permanently wiped.
Hospitalization is now fully tied into safehouse play
Squad readiness, deployment, city exit, and recovery upgrades now properly respect who is available and who is still recovering.
Intel now includes Steam-backed Global comparisons
You can compare your best and lifetime stats against wider player data directly in-game.
The safehouse command board got a major upgrade
Squad members now read much more clearly through portraits, better card layouts, clearer status states, progress bars, activity feed updates, and stronger reward feedback.
Safehouse and Intel UI got a broad quality pass
Management screens are now more stable, more readable, better localized, and closer to the game's intended OS-like style.
Save/load and session stability improved
Squad appearance, portraits, currency display, and safehouse UI state now restore much more reliably between sessions.
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Cheers!
Bolko