
Combat update is here! And its only the beginning. I will be increasingly upgrading and deepening each gameplay aspect every major update (0.x) coming out more or less once a week now.
To recap, last update was 0.4, along with 0.4.1, 0.4.2, 0.4.3, 0.4.4 versions - it brought lots of fixes, improvements, and optimizations. I am happy to say game is finally getting deeper with content and fun gameplay. Soon there will be no such thing as "generic jobs" or actions. Every job will have its own special features and mechanics and flavor.
0.5 Update goes further with improved UI, robotics (robot building, robot scrapping, enemy robot faction that can be salvaged after defeating them to build stronger robot followers that fight for you)
Watch out! Unlike normal, human squad members - robots do not get hospitalized! They just die! :o
And then the main feature of the 0.5 is... more boom boom pew pew kabooms - and as I just demonstrated, its hard to describe it as lots of things added were for subjective feeling, so its hard to put it in a technical list.
Basically, fighting in city feels more fun! Enemies are more challenging, strong factions are stronger, weak factions are weaker, and players will have a hard time massacring everyone in city endlessly - as the faction response system was completely overhauled and is now more realistic at trying to eliminate player if they refuse to leave and lay down in safehouse after a robbery/turf war.
Fun you say? Sorry, actually heres a surprise - fun is not present in the game right now. I will be adding it in 0.6. Lets call it the "Fun Update" - stay tuned on Discord! :D