Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue: Genesia ›Events›DLSS 5 is coming in Rogue: Genesia !
Community

DLSS 5 is coming in Rogue: Genesia !

Rogue: Genesia · published 5 months ago

All eventsPlayers around this dateRead on Steam

OF COURSE THIS IS AN APRIL FOOL !

Greetings, players!

It is with unparalleled excitement and a deep commitment to innovation excellence that I am thrilled to officially announce a transformative, industry-defining strategic partnership,
wherein NVidio has identified Rogue: Genesia as a cornerstone flagship value proposition to holistically demonstrate, amplify, and evangelize the next-generation, paradigm-shifting capabilities of DLSS 5 technology.

We are prepared to kick off this rollout in the coming weeks, aligned with a paradigm shift in our balancing roadmap.

These strategic initiatives include streamlining the ecosystem by sunsetting all NPC adversaries, optimizing card quality across the board, and leveraging a robust player-safety framework to ensure zero-risk engagement.

While our internal teams engaged in multiple blue-sky ideation cycles to explore alternative deliverables in collaboration with Nvidio, we ultimately achieved full-spectrum alignment due to the synergistic impact of their substantial capital enablement package.

📊 Visual Fidelity Enhancements

Please review the below visualization slot, which captures the quantum leap we have achieved in graphical fidelity through DLSS 5 integration:

🎨 UI/UX Paradigm Evolution

Furthermore, observe how we have utilized these best practices to enhance the UI/UX interface:

⚠️ Customer Feedback Realignment

While we acknowledge that certain user segments may experience short-term friction or localized pain points as a result of this strategic pivot, we would like to gently reinforce that our core competencies in game development, systems architecture, and visionary execution meaningfully exceed the scope of external feedback loops.

As such, we remain steadfast in prioritizing our long-term innovation roadmap, scalable growth vectors, and internal thought leadership over anecdotal user sentiment, or whatever this mean.

💼 Monetization & Wellness Initiative

Finally, in alignment with our commitment to ethical monetization frameworks and player-centric wellness paradigms, we will be sunsetting all future promotional sales events.

Our data-driven insights have conclusively determined that discounted offerings are not operationally scalable within our holistic customer wellness strategy, and may inadvertently conflict with our corporate social responsibility pillars surrounding compulsive purchasing behavior mitigation.


We thank you for your continued alignment, trust, and participation in this exciting new chapter of Rogue: Genesia’s evolution.

Together, we are not just building a game — we are redefining the boundaries of interactive possibility.

More from Rogue: Genesia

Other announcements

All events
Rogue: Genesia Game update15 Apr 2026Patch 1.01.1.0.3Changes · Mana crystal is no longer banned by Wisdom of the Forgoten · Pacifist challenge can no longer be recorded on Wanderstrider Fixes · Dropdown option not letting themselve be properly set · Ascended mode leaving player at 1hp · Some translation issues causing errors · Being able to upgrade item level above level 10 with "controle" modifier · Lava Titan's hand being affected by VineRogue: Genesia Game update27 Mar 2026Patch 1.1.0.2QoL · The number of card left to pick is now displayed on the bottom right, even during selection (the prompt is hidden when you cannot use it) · In the Forge, when upgrading an item, keeping "Shift" pressed will directly tier-up an item if possible (otherwise it'll increase it's level as most as possible) The cost stay the same as if you leveled it manually · Similarly, having Control pressed…Rogue: Genesia Game update25 Mar 2026Hotfix 1.1.0.1cQoL · Auto card selection will now try to reroll if there is only "avoid" card available · Auto card selection will stop when forced to pick avoid card or that no card are available to be picked (so no card selection is wasted) You can resume auto card selection by pressing the card selection button, but it'll stop again if it pick an avoid card Fixes · Projectile opacity not affecting some pro…