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LepozhdianVibeEventsLepozhdian Vibe 🌴 0.0.49 is Live!
In-game event

Lepozhdian Vibe 🌴 0.0.49 is Live!

LepozhdianVibe · published 18 Mar 2026, 18:39 UTC · build 22402659

All eventsPlayers around this dateRead on Steam

Gameplay

  • Viewers nicknames have been added to the game: serpuffin : c00lfever

  • The window interaction system has been reworked, Code optimizing, receiving vibes, and spending energy

  • A new vibe code has been added 0.0.49

  • Quest 2: Glitch Storm has been completely fixed

  • Quest 3: Advanced movement has been completely fixed

  • The barrier collision counter now resets after a short period of time

  • Added a notification about a player's presence in the training grounds

  • The player cannot pick up health and energy pickups if he already has an infinite amount of health and energy

  • Improved use of desync skills

  • The Welcome Legacy quest has been improved

  • Affirmation Heart can no longer be used when the player is desynchronized

  • The player now slowly rises upward when in the data stream

  • When a player is desynchronized, he/she cannot swim

  • Glitched objects now take away RAM instead of energy

  • The Vibe sweater costs 20 RAM now

Fixes

  • Atmosphere is now correctly preserved between map transitions

  • Fixed the energy requirement to break a window when the window is already broken

  • Navigation paths are now removed when moving between levels

  • The game no longer sends system notifications to Discord when I test the dev builds

  • Fixed dynamic updating of the parameters icon, whether the parameters are infinite or not

  • The code for setting up the sun's atmosphere has been optimized

  • The player server no longer disappears when setting up world customization (Preset Selection)

  • Fixed a bug where it was impossible to select a preset other than the first one

  • The code for all windows has been reworked and refactored

  • Fixed skipping dialogs with the left mouse button

  • Fixed incorrect wind in the quest completion effect

  • Fixed the spawning of the hub after completing the Welcome Legacy quest

Visuals

  • The navigation point no longer has a visual delay before it is removed if the player is already nearby

  • The visual style of the navigation selection points has been changed

  • The snow on the stream has been reworked. It now stacks 3 times and turns into a Blizzard

  • New Redeem on Twitch, Fireworks!

  • The default frame rate limit is now set to 75

  • New visual style for the training area

  • The navigation arrow is now visible through walls

  • Added particle for glitch obelisks

  • The model of the sun 2 is completely round now again

  • Moved the sphere hologram down a bit in the training grounds

  • New customization presets for the HumanEditor_2 character editor

  • Added a mini visual to show that the play test demo is finished

  • New type of preset, bed

  • New visual appearance for selecting a target to Desync

  • New Black Temp Loading Visuals

  • Added text for preset points

Ui

  • The health cheat is now visible by default, but is only available if a specific quest is completed

  • The blur method for the bottom panel where the parameters in the character editor are displayed has been changed

  • Displaying a tooltip of required parameters during a dialogue

  • New tooltip for the cost of applying a new customization in the player editor

  • New display of resource requirements in a preset selection

  • Tooltips for required resources have been added to the quest 1 dialogue

  • Added viewing of current parameters during preset customization

  • The preset setting does not show resource requirements if there are no such requirements

  • The energy notification now shows how much energy is needed, not how much is left until the required amount

  • The position of the tooltip for interacting with an object has been adjusted

  • Show Tooltip how to cancel using skill

Vibe Editor

  • Window BP_Wall_Door_1_Unt now has new code and is optimized

Known Issues

  • Missing Item Animations

  • Missing In Game Audio

  • Incorrect Player location during using objects if player state was crouch or prone

  • Reset quests works incorrectly

  • Select Object preset, the second options works incorreclty

  • When Other Ai Enter to the ocean player enter into swimming mode

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…