
Update 2026.3.18
The environment is no longer static. You'll need to stay mobile and alert:
Dynamic Maps: Walls have returned! Every 30 seconds, the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.
Stable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.
We’ve overhauled how the game gets harder to better reward your progress:
Defeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.
Duel Focus: To keep Boss fights fair and intense, regular enemy spawns are now disabled while a Boss is active.
No Stacking: A new Boss will not spawn if one is already on the field. It’s one-on-one until the threat is neutralized.
Grace Period Refinement: The Grace Period can no longer be refreshed indefinitely. To trigger it, you must now actually take damage, preventing "invincibility stalling."
Stat Tuning: We've adjusted base stats across all characters to align with the new physics and map mechanics.
Trail Physics: Fixed an issue where the push force of trails was inconsistent.
Multishot Accuracy: Resolved an inconsistency where accuracy would behave strangely when the multishot stat was between 1.0 and 2.0.
Visual Persistence: Fixed a bug where shooting effects would occasionally disappear after resuming from a pause.