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Hover PointEventsThe Elite Threat Update: Boss Scaling and the New Enemy Wave
In-game event

The Elite Threat Update: Boss Scaling and the New Enemy Wave

Hover Point · published 17 Mar 2026, 06:12 UTC · build 22370459

All eventsPlayers around this dateRead on Steam

The Return of the Bosses

The big bads are back! We’ve re-implemented Bosses with a new logic system to keep your runs intense:

  • Periodic Spawns: A Boss will now emerge every 2 minutes to test your build’s survival capabilities.

  • Health Scaling: Bosses now feature dynamic health scaling, ensuring they remain a significant threat as the game progresses.

  • Boss Variants: Every enemy type now has an "Elite Boss" version with enhanced stats and presence.

The Field Guide: 5 New Enemies

We’ve added 5 new distinct threats to keep you on your toes. Here is the breakdown:

  • Gunner (New): Gets in close to fire massive projectiles. Their firepower is so high they get pushed back by their own recoil!

  • Splitter (New): Parks in the center and fires to both sides with long-lasting trails, effectively cutting the arena in half.

  • Trailer (New): High-speed threats that move only in straight lines, leaving map-wide trails in their wake.

  • Dasher (New): Small and deceptively slow at first, but they dash constantly, making them incredibly hard to pin down.

  • Hurler (New): Slow-moving but heavy-hitting; they fill the screen with massive, long-duration projectiles.

Existing Enemy Intel

For those new to the arena, here is a refresher on the original roster:

  • Tracker: Relentless hunters that ignore disorientation effects.

  • Seeker: High-speed dashers that struggle with sharp turns.

  • Shooter: Tactical units that maintain a safe distance while sniping.

  • Baiter: They use long invincibility frames after being hit. Don't let them trick you!

  • Sprinkler: Spins wildly while firing in every direction.

  • Spinner: Fast trail-layers that leave a path of mines behind them.

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